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https://github.com/meilisearch/MeiliSearch
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Introduce a function to find the K shortest paths in a graph
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milli/src/search/new/ranking_rule_graph/cheapest_paths.rs
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251
milli/src/search/new/ranking_rule_graph/cheapest_paths.rs
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use std::collections::{BTreeMap, HashSet};
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use itertools::Itertools;
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use super::{
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empty_paths_cache::EmptyPathsCache, paths_map::PathsMap, Edge, EdgeIndex, RankingRuleGraph,
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RankingRuleGraphTrait,
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};
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#[derive(Debug, Clone, PartialEq, Eq, Hash)]
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pub struct Path {
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pub edges: Vec<EdgeIndex>,
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pub cost: u64,
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}
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struct DijkstraState {
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unvisited: HashSet<usize>, // should be a small bitset
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distances: Vec<u64>, // or binary heap (f64, usize)
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edges: Vec<EdgeIndex>,
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edge_costs: Vec<u8>,
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paths: Vec<Option<usize>>,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct PathEdgeId<Id> {
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pub from: usize,
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pub to: usize,
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pub id: Id,
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}
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pub struct KCheapestPathsState {
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cheapest_paths: PathsMap<u64>,
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potential_cheapest_paths: BTreeMap<u64, PathsMap<u64>>,
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pub kth_cheapest_path: Path,
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}
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impl KCheapestPathsState {
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pub fn next_cost(&self) -> u64 {
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self.kth_cheapest_path.cost
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}
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pub fn new<G: RankingRuleGraphTrait>(
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graph: &RankingRuleGraph<G>,
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) -> Option<KCheapestPathsState> {
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let Some(cheapest_path) = graph.cheapest_path_to_end(graph.query_graph.root_node) else {
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return None
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};
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let cheapest_paths = PathsMap::from_paths(&[cheapest_path.clone()]);
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let potential_cheapest_paths = BTreeMap::new();
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Some(KCheapestPathsState {
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cheapest_paths,
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potential_cheapest_paths,
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kth_cheapest_path: cheapest_path,
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})
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}
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pub fn remove_empty_paths(mut self, empty_paths_cache: &EmptyPathsCache) -> Option<Self> {
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self.cheapest_paths.remove_edges(&empty_paths_cache.empty_edges);
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self.cheapest_paths.remove_prefixes(&empty_paths_cache.empty_prefixes);
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let mut costs_to_delete = HashSet::new();
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for (cost, potential_cheapest_paths) in self.potential_cheapest_paths.iter_mut() {
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potential_cheapest_paths.remove_edges(&empty_paths_cache.empty_edges);
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potential_cheapest_paths.remove_prefixes(&empty_paths_cache.empty_prefixes);
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if potential_cheapest_paths.is_empty() {
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costs_to_delete.insert(*cost);
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}
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}
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for cost in costs_to_delete {
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self.potential_cheapest_paths.remove(&cost);
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}
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if self.cheapest_paths.is_empty() {}
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todo!()
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}
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pub fn compute_paths_of_next_lowest_cost<G: RankingRuleGraphTrait>(
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mut self,
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graph: &mut RankingRuleGraph<G>,
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empty_paths_cache: &EmptyPathsCache,
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into_map: &mut PathsMap<u64>,
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) -> Option<Self> {
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into_map.add_path(&self.kth_cheapest_path);
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let cur_cost = self.kth_cheapest_path.cost;
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while self.kth_cheapest_path.cost <= cur_cost {
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if let Some(next_self) = self.compute_next_cheapest_paths(graph, empty_paths_cache) {
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self = next_self;
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if self.kth_cheapest_path.cost == cur_cost {
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into_map.add_path(&self.kth_cheapest_path);
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}
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} else {
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return None;
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}
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}
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Some(self)
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}
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// TODO: use the cache to potentially remove edges that return an empty RoaringBitmap
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// TODO: return an Option<&'self Path>?
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fn compute_next_cheapest_paths<G: RankingRuleGraphTrait>(
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mut self,
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graph: &mut RankingRuleGraph<G>,
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empty_paths_cache: &EmptyPathsCache,
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) -> Option<KCheapestPathsState> {
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// for all nodes in the last cheapest path (called spur_node), except last one...
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for (i, edge_idx) in self.kth_cheapest_path.edges[..self.kth_cheapest_path.edges.len() - 1]
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.iter()
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.enumerate()
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{
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let Some(edge) = graph.all_edges[edge_idx.0].as_ref() else { continue; };
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let Edge { from_node: spur_node, .. } = edge;
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// TODO:
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// Here, check that the root path is not dicarded by the empty_paths_cache
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// If it is, then continue to the next spur_node
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let root_path = &self.kth_cheapest_path.edges[..i];
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if empty_paths_cache.path_is_empty(root_path) {
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continue;
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}
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let root_cost = root_path
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.iter()
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.fold(0, |sum, next| sum + graph.get_edge(*next).as_ref().unwrap().cost as u64);
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let mut tmp_removed_edges = vec![];
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// for all the paths already found that share a common prefix with the root path
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// we delete the edge from the spur node to the next one
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for edge_index_to_remove in self.cheapest_paths.edge_indices_after_prefix(root_path) {
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let was_removed = graph.node_edges[*spur_node].remove(&edge_index_to_remove.0);
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if was_removed {
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tmp_removed_edges.push(edge_index_to_remove.0);
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}
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}
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// Compute the cheapest path from the spur node to the destination
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// we will combine it with the root path to get a potential kth cheapest path
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let spur_path = graph.cheapest_path_to_end(*spur_node);
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// restore the temporarily removed edges
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graph.node_edges[*spur_node].extend(tmp_removed_edges);
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let Some(spur_path) = spur_path else { continue; };
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let total_cost = root_cost + spur_path.cost;
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let total_path = Path {
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edges: root_path.iter().chain(spur_path.edges.iter()).cloned().collect(),
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cost: total_cost,
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};
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let entry = self.potential_cheapest_paths.entry(total_cost).or_default();
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entry.add_path(&total_path);
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}
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while let Some(mut next_cheapest_paths_entry) = self.potential_cheapest_paths.first_entry()
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{
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// This could be implemented faster
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// Here, maybe I should filter the potential cheapest paths so that they
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// don't contain any removed edge?
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let cost = *next_cheapest_paths_entry.key();
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let next_cheapest_paths = next_cheapest_paths_entry.get_mut();
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while let Some((next_cheapest_path, cost2)) = next_cheapest_paths.remove_first() {
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assert_eq!(cost, cost2);
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if next_cheapest_path
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.iter()
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.any(|edge_index| graph.all_edges.get(edge_index.0).is_none())
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{
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continue;
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} else {
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self.cheapest_paths.insert(next_cheapest_path.iter().copied(), cost);
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if next_cheapest_paths.is_empty() {
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next_cheapest_paths_entry.remove();
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}
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self.kth_cheapest_path = Path { edges: next_cheapest_path, cost };
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return Some(self);
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}
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}
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let _ = next_cheapest_paths_entry.remove_entry();
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}
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None
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}
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}
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impl<G: RankingRuleGraphTrait> RankingRuleGraph<G> {
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fn cheapest_path_to_end(&self, from: usize) -> Option<Path> {
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let mut dijkstra = DijkstraState {
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unvisited: (0..self.query_graph.nodes.len()).collect(),
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distances: vec![u64::MAX; self.query_graph.nodes.len()],
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edges: vec![EdgeIndex(usize::MAX); self.query_graph.nodes.len()],
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edge_costs: vec![u8::MAX; self.query_graph.nodes.len()],
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paths: vec![None; self.query_graph.nodes.len()],
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};
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dijkstra.distances[from] = 0;
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// TODO: could use a binary heap here to store the distances
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while let Some(&cur_node) =
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dijkstra.unvisited.iter().min_by_key(|&&n| dijkstra.distances[n])
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{
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let cur_node_dist = dijkstra.distances[cur_node];
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if cur_node_dist == u64::MAX {
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return None;
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}
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if cur_node == self.query_graph.end_node {
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break;
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}
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let succ_cur_node: HashSet<_> = self.node_edges[cur_node]
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.iter()
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.map(|e| self.all_edges[*e].as_ref().unwrap().to_node)
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.collect();
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// TODO: this intersection may be slow but shouldn't be,
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// can use a bitmap intersection instead
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let unvisited_succ_cur_node = succ_cur_node.intersection(&dijkstra.unvisited);
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for &succ in unvisited_succ_cur_node {
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let Some((cheapest_edge, cheapest_edge_cost)) = self.cheapest_edge(cur_node, succ) else {
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continue
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};
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// println!("cur node dist {cur_node_dist}");
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let old_dist_succ = &mut dijkstra.distances[succ];
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let new_potential_distance = cur_node_dist + cheapest_edge_cost as u64;
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if new_potential_distance < *old_dist_succ {
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*old_dist_succ = new_potential_distance;
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dijkstra.edges[succ] = cheapest_edge;
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dijkstra.edge_costs[succ] = cheapest_edge_cost;
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dijkstra.paths[succ] = Some(cur_node);
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}
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}
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dijkstra.unvisited.remove(&cur_node);
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}
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let mut cur = self.query_graph.end_node;
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// let mut edge_costs = vec![];
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// let mut distances = vec![];
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let mut path_edges = vec![];
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while let Some(n) = dijkstra.paths[cur] {
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path_edges.push(dijkstra.edges[cur]);
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cur = n;
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}
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path_edges.reverse();
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Some(Path { edges: path_edges, cost: dijkstra.distances[self.query_graph.end_node] })
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}
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// TODO: this implementation is VERY fragile, as we assume that the edges are ordered by cost
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// already. Change it.
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pub fn cheapest_edge(&self, cur_node: usize, succ: usize) -> Option<(EdgeIndex, u8)> {
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self.visit_edges(cur_node, succ, |edge_idx, edge| {
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std::ops::ControlFlow::Break((edge_idx, edge.cost))
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})
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}
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}
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