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CanvasBlocker/lib/randomSupplies.js

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JavaScript
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/* jslint moz: true, bitwise: true */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
(function(){
"use strict";
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var scope;
if ((typeof exports) !== "undefined"){
scope = exports;
}
else {
window.scope.randomSupplies = {};
scope = window.scope.randomSupplies;
}
function getDomain(window){
if (!window.location.href || window.location.href === "about:blank"){
if (window !== window.parent){
return getDomain(window.parent);
}
else if (window.opener){
return getDomain(window.opener);
}
}
return window.location.host;
}
const getPersistentRnd = (function(){
var persistentRnd = Object.create(null);
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browser.runtime.onMessage.addListener(function(data){
if (data["canvasBlocker-set-domain-rnd"]){
var {domain, rnd} = data["canvasBlocker-set-domain-rnd"];
persistentRnd[domain] = new Uint8Array(rnd);
}
if (data["canvasBlocker-clear-domain-rnd"]){
persistentRnd = Object.create(null);
}
});
return function getPersistentRnd(window){
var domain = getDomain(window);
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if (!persistentRnd[domain]){
// create the (sub-)domains random numbers if not existing
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persistentRnd[domain] = new Uint8Array(128);
window.crypto.getRandomValues(persistentRnd[domain]);
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browser.runtime.sendMessage({"canvasBlocker-new-domain-rnd": {domain, rnd: Array.from(persistentRnd[domain])}});
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}
return persistentRnd[domain];
}
}());
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scope.persistent = {
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name: "persistent",
getRng: function(length, window){
var bitSet = getPersistentRnd(window);
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return function(value, i){
// use the last 7 bits from the value for the index of the
// random number
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var index = value & 0x7F;
// use the last 3 bits from the position and the first bit from
// from the value to get bit to use from the random number
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var bitIndex = ((i & 0x03) << 1) | (value >>> 7);
// extract the bit
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var bit = (bitSet[index] >>> bitIndex) & 0x01;
// XOR the bit and the value to alter the last bit of it... or not
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return value ^ bit;
};
},
getPixelRng: function(length, window, ignoredColors){
var rng = this.getRng(length, window);
return function(r, g, b, a, i){
var index = String.fromCharCode(r, g, b, a);
if (ignoredColors[index]){
return [r, g, b, a];
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}
var baseIndex = i * 4;
return [
rng(r, baseIndex + 0),
rng(g, baseIndex + 1),
rng(b, baseIndex + 2),
rng(a, baseIndex + 3)
];
}
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}
};
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scope.constant = {
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name: "constant",
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getRng: function(length, window){
return scope.nonPersistent.getRng(length, window);
},
getPixelRng: (function(){
var colors = Object.create(null);
return function getConstantPixelRng(length, window, ignoredColors){
var rng = scope.nonPersistent.getRng(1024, window);
return function(r, g, b, a, i){
var index = String.fromCharCode(r, g, b, a);
if (ignoredColors[index]){
return [r, g, b, a];
}
var color = colors[index];
if (!color){
color = [
rng(r, 0),
rng(g, 0),
rng(b, 0),
rng(a, 0)
];
colors[index] = color;
}
return color;
};
};
}())
};
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scope.nonPersistent = {
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name: "nonPersistent",
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getRng: function(length, window){
// Initialize the random number batch creation
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var randomI = 65536;
var randomNumbers = new Uint8Array(Math.min(65536, length));
return function(value, i){
if (randomI >= randomNumbers.length){
// refill the random number bucket if empty
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randomI = 0;
if (length - i < 65536){
randomNumbers = new Uint8Array(length - i);
}
window.crypto.getRandomValues(randomNumbers);
}
var rnd = randomNumbers[randomI];
randomI += 1;
// XOR the last bit to alter it... or not
return value ^ (rnd & 0x01);
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};
},
getPixelRng: function(length, window, ignoredColors){
var rng = this.getRng(length, window);
return function(r, g, b, a, i){
var index = String.fromCharCode(r, g, b, a);
if (ignoredColors[index]){
return [r, g, b, a];
}
var baseIndex = i * 4;
return [
rng(r, baseIndex + 0),
rng(g, baseIndex + 1),
rng(b, baseIndex + 2),
rng(a, baseIndex + 3)
];
}
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}
};
}());