Minor bug fixing and commenting in lib/randomSupplies.js

Fixes #76
This commit is contained in:
kkapsner 2016-08-15 13:27:28 +02:00
parent 4eea090baa
commit 827fd3124c
2 changed files with 18 additions and 7 deletions

View File

@ -5,22 +5,30 @@
(function(){
"use strict";
const persistentRnd = {};
const persistentRnd = Object.create(null);
exports.persistent = {
getRng: function(length, window){
var domain = window.document.location.host;
if (!persistentRnd[domain]){
// create the (sub-)domains random numbers if not existing
persistentRnd[domain] = new Uint8Array(128);
for (var i = 0; i < persistentRnd[domain].length; i += 1){
persistentRnd[domain][i] = Math.floor(Math.random() * 0xFF);
}
window.crypto.getRandomValues(persistentRnd[domain]);
}
var bitSet = persistentRnd[domain];
return function(value, i){
// use the last 7 bits from the value for the index of the
// random number
var index = value & 0x7F;
// use the last 3 bits from the position and the first bit from
// from the value to get bit to use from the random number
var bitIndex = ((i & 0x03) << 1) | (value >>> 7);
// extract the bit
var bit = (bitSet[index] >>> bitIndex) & 0x01;
// XOR the bit the the value to alter the last bit of it... or not
return value ^ bit;
};
}
@ -28,20 +36,24 @@
exports.nonPersistent = {
getRng: function(length, window){
// Initialize the random number batch creation
var randomI = 65536;
// var randomOffset = 0;
var randomNumbers = new Uint8Array(Math.min(65536, length));
return function(value, i){
if (randomI >= randomNumbers.length){
// refill the random number bucket if empty
randomI = 0;
// randomOffset += randomNumbers.length;
if (length - i < 65536){
randomNumbers = new Uint8Array(length - i);
}
window.crypto.getRandomValues(randomNumbers);
}
var rnd = randomNumbers[randomI];
randomI += 1;
// do not alter the most significant bit that is set and
// the bit after it, to not disturb the image too much.
if (value >= 0x80){
value = value ^ (rnd & 0x1F);
}
@ -60,7 +72,6 @@
// else if (value >= 0x04){
// value = value ^ (rnd * 0x00);
// }
randomI += 1;
return value;
};
}