2024-11-07 10:53:46 +01:00

723 lines
24 KiB
Rust

//! # How the Merge Algorithm works
//!
//! Each extractor create #Threads caches and balances the entries
//! based on the hash of the keys. To do that we can use the
//! hashbrown::hash_map::RawEntryBuilderMut::from_key_hashed_nocheck.
//! This way we can compute the hash on our own, decide on the cache to
//! target, and insert it into the right HashMap.
//!
//! #Thread -> caches
//! t1 -> [t1c1, t1c2, t1c3]
//! t2 -> [t2c1, t2c2, t2c3]
//! t3 -> [t3c1, t3c2, t3c3]
//!
//! When the extractors are done filling the caches, we want to merge
//! the content of all the caches. We do a transpose and each thread is
//! assigned the associated cache. By doing that we know that every key
//! is put in a known cache and will collide with keys in the other
//! caches of the other threads.
//!
//! #Thread -> caches
//! t1 -> [t1c1, t2c1, t3c1]
//! t2 -> [t1c2, t2c2, t3c2]
//! t3 -> [t1c3, t2c3, t3c3]
//!
//! When we encountered a miss in the other caches we must still try
//! to find it in the spilled entries. This is the reason why we use
//! a grenad sorter/reader so that we can seek "efficiently" for a key.
//!
//! ## More Detailled Algorithm
//!
//! Each sub-cache has an in-memory HashMap and some spilled
//! lexicographically ordered entries on disk (grenad). We first iterate
//! over the spilled entries of all the caches at once by using a merge
//! join algorithm. This algorithm will merge the entries by using its
//! merge function.
//!
//! Everytime a merged entry is emited by the merge join algorithm we also
//! fetch the value from the other in-memory caches (HashMaps) to finish
//! the merge. Everytime we retrieve an entry from the in-memory caches
//! we mark them with a tombstone for later.
//!
//! Once we are done with the spilled entries we iterate over the in-memory
//! HashMaps. We iterate over the first one, retrieve the content from the
//! other onces and mark them with a tombstone again. We also make sure
//! to ignore the dead (tombstoned) ones.
//!
//! ## Memory Control
//!
//! We can detect that there are no more memory available when the
//! bump allocator reaches a threshold. When this is the case we
//! freeze the cache. There is one bump allocator by thread and the
//! memory must be well balanced as we manage one type of extraction
//! at a time with well-balanced documents.
//!
//! It means that the unknown new keys added to the
//! cache are directly spilled to disk: basically a key followed by a
//! del/add bitmap. For the known keys we can keep modifying them in
//! the materialized version in the cache: update the del/add bitmaps.
//!
//! For now we can use a grenad sorter for spilling even thought I think
//! it's not the most efficient way (too many files open, sorting entries).
use std::cmp::Ordering;
use std::collections::binary_heap::PeekMut;
use std::collections::BinaryHeap;
use std::fs::File;
use std::hash::BuildHasher;
use std::io::BufReader;
use std::{io, iter, mem};
use bumpalo::Bump;
use grenad::ReaderCursor;
use hashbrown::hash_map::RawEntryMut;
use hashbrown::HashMap;
use raw_collections::bbbul::{BitPacker, BitPacker4x};
use raw_collections::map::FrozenMap;
use raw_collections::{Bbbul, FrozenBbbul};
use roaring::RoaringBitmap;
use rustc_hash::FxBuildHasher;
use crate::update::del_add::{DelAdd, KvWriterDelAdd};
use crate::update::new::indexer::document_changes::MostlySend;
use crate::update::new::KvReaderDelAdd;
use crate::update::MergeDeladdCboRoaringBitmaps;
use crate::{CboRoaringBitmapCodec, Result};
/// A cache that stores bytes keys associated to CboDelAddRoaringBitmaps.
///
/// Internally balances the content over `N` buckets for future merging.
pub struct BalancedCaches<'extractor> {
hasher: FxBuildHasher,
alloc: &'extractor Bump,
max_memory: Option<usize>,
caches: InnerCaches<'extractor>,
}
enum InnerCaches<'extractor> {
Normal(NormalCaches<'extractor>),
Spilling(SpillingCaches<'extractor>),
}
impl<'extractor> BalancedCaches<'extractor> {
pub fn new_in(buckets: usize, max_memory: Option<usize>, alloc: &'extractor Bump) -> Self {
Self {
hasher: FxBuildHasher,
max_memory,
caches: InnerCaches::Normal(NormalCaches {
caches: iter::repeat_with(|| HashMap::with_hasher_in(FxBuildHasher, alloc))
.take(buckets)
.collect(),
}),
alloc,
}
}
fn buckets(&self) -> usize {
match &self.caches {
InnerCaches::Normal(caches) => caches.caches.len(),
InnerCaches::Spilling(caches) => caches.caches.len(),
}
}
pub fn insert_del_u32(&mut self, key: &[u8], n: u32) -> Result<()> {
if self.max_memory.map_or(false, |mm| self.alloc.allocated_bytes() >= mm) {
self.start_spilling()?;
}
let buckets = self.buckets();
match &mut self.caches {
InnerCaches::Normal(normal) => {
normal.insert_del_u32(&self.hasher, self.alloc, buckets, key, n);
Ok(())
}
InnerCaches::Spilling(spilling) => {
spilling.insert_del_u32(&self.hasher, self.alloc, buckets, key, n)
}
}
}
pub fn insert_add_u32(&mut self, key: &[u8], n: u32) -> Result<()> {
if self.max_memory.map_or(false, |mm| self.alloc.allocated_bytes() >= mm) {
self.start_spilling()?;
}
let buckets = self.buckets();
match &mut self.caches {
InnerCaches::Normal(normal) => {
normal.insert_add_u32(&self.hasher, self.alloc, buckets, key, n);
Ok(())
}
InnerCaches::Spilling(spilling) => {
spilling.insert_add_u32(&self.hasher, self.alloc, buckets, key, n)
}
}
}
/// Make sure the cache is no longer allocating data
/// and writes every new and unknow entry to disk.
fn start_spilling(&mut self) -> Result<()> {
let BalancedCaches { hasher: _, alloc, max_memory: _, caches } = self;
if let InnerCaches::Normal(normal_caches) = caches {
eprintln!(
"We are spilling after we allocated {} bytes on thread #{}",
alloc.allocated_bytes(),
rayon::current_thread_index().unwrap_or(0)
);
let allocated: usize = normal_caches.caches.iter().map(|m| m.allocation_size()).sum();
eprintln!("The last allocated HashMap took {allocated} bytes");
let dummy = NormalCaches { caches: Vec::new() };
let NormalCaches { caches: cache_maps } = mem::replace(normal_caches, dummy);
*caches = InnerCaches::Spilling(SpillingCaches::from_cache_maps(cache_maps));
}
Ok(())
}
pub fn freeze(&mut self) -> Result<Vec<FrozenCache<'_, 'extractor>>> {
match &mut self.caches {
InnerCaches::Normal(NormalCaches { caches }) => caches
.iter_mut()
.enumerate()
.map(|(bucket, map)| {
// safety: we are transmuting the Bbbul into a FrozenBbbul
// that are the same size.
let map = unsafe {
std::mem::transmute::<
&mut HashMap<
&[u8],
DelAddBbbul<BitPacker4x>, // from this
FxBuildHasher,
&Bump,
>,
&mut HashMap<
&[u8],
FrozenDelAddBbbul<BitPacker4x>, // to that
FxBuildHasher,
&Bump,
>,
>(map)
};
Ok(FrozenCache { bucket, cache: FrozenMap::new(map), spilled: Vec::new() })
})
.collect(),
InnerCaches::Spilling(SpillingCaches { caches, spilled_entries, .. }) => caches
.iter_mut()
.zip(mem::take(spilled_entries))
.enumerate()
.map(|(bucket, (map, sorter))| {
let spilled = sorter
.into_reader_cursors()?
.into_iter()
.map(ReaderCursor::into_inner)
.map(BufReader::new)
.map(|bufreader| grenad::Reader::new(bufreader).map_err(Into::into))
.collect::<Result<_>>()?;
// safety: we are transmuting the Bbbul into a FrozenBbbul
// that are the same size.
let map = unsafe {
std::mem::transmute::<
&mut HashMap<
&[u8],
DelAddBbbul<BitPacker4x>, // from this
FxBuildHasher,
&Bump,
>,
&mut HashMap<
&[u8],
FrozenDelAddBbbul<BitPacker4x>, // to that
FxBuildHasher,
&Bump,
>,
>(map)
};
Ok(FrozenCache { bucket, cache: FrozenMap::new(map), spilled })
})
.collect(),
}
}
}
unsafe impl MostlySend for BalancedCaches<'_> {}
struct NormalCaches<'extractor> {
caches: Vec<
HashMap<
&'extractor [u8],
DelAddBbbul<'extractor, BitPacker4x>,
FxBuildHasher,
&'extractor Bump,
>,
>,
}
impl<'extractor> NormalCaches<'extractor> {
pub fn insert_del_u32(
&mut self,
hasher: &FxBuildHasher,
alloc: &'extractor Bump,
buckets: usize,
key: &[u8],
n: u32,
) {
let hash = hasher.hash_one(key);
let bucket = compute_bucket_from_hash(buckets, hash);
match self.caches[bucket].raw_entry_mut().from_hash(hash, |&k| k == key) {
RawEntryMut::Occupied(mut entry) => {
entry.get_mut().del.get_or_insert_with(|| Bbbul::new_in(alloc)).insert(n);
}
RawEntryMut::Vacant(entry) => {
entry.insert_hashed_nocheck(
hash,
alloc.alloc_slice_copy(key),
DelAddBbbul::new_del_u32_in(n, alloc),
);
}
}
}
pub fn insert_add_u32(
&mut self,
hasher: &FxBuildHasher,
alloc: &'extractor Bump,
buckets: usize,
key: &[u8],
n: u32,
) {
let hash = hasher.hash_one(key);
let bucket = compute_bucket_from_hash(buckets, hash);
match self.caches[bucket].raw_entry_mut().from_hash(hash, |&k| k == key) {
RawEntryMut::Occupied(mut entry) => {
entry.get_mut().add.get_or_insert_with(|| Bbbul::new_in(alloc)).insert(n);
}
RawEntryMut::Vacant(entry) => {
entry.insert_hashed_nocheck(
hash,
alloc.alloc_slice_copy(key),
DelAddBbbul::new_add_u32_in(n, alloc),
);
}
}
}
}
struct SpillingCaches<'extractor> {
caches: Vec<
HashMap<
&'extractor [u8],
DelAddBbbul<'extractor, BitPacker4x>,
FxBuildHasher,
&'extractor Bump,
>,
>,
spilled_entries: Vec<grenad::Sorter<MergeDeladdCboRoaringBitmaps>>,
deladd_buffer: Vec<u8>,
cbo_buffer: Vec<u8>,
}
impl<'extractor> SpillingCaches<'extractor> {
fn from_cache_maps(
caches: Vec<
HashMap<
&'extractor [u8],
DelAddBbbul<'extractor, BitPacker4x>,
FxBuildHasher,
&'extractor Bump,
>,
>,
) -> SpillingCaches<'extractor> {
SpillingCaches {
spilled_entries: iter::repeat_with(|| {
let mut builder = grenad::SorterBuilder::new(MergeDeladdCboRoaringBitmaps);
builder.dump_threshold(0);
builder.allow_realloc(false);
builder.build()
})
.take(caches.len())
.collect(),
caches,
deladd_buffer: Vec::new(),
cbo_buffer: Vec::new(),
}
}
pub fn insert_del_u32(
&mut self,
hasher: &FxBuildHasher,
alloc: &'extractor Bump,
buckets: usize,
key: &[u8],
n: u32,
) -> Result<()> {
let hash = hasher.hash_one(key);
let bucket = compute_bucket_from_hash(buckets, hash);
match self.caches[bucket].raw_entry_mut().from_hash(hash, |&k| k == key) {
RawEntryMut::Occupied(mut entry) => {
entry.get_mut().del.get_or_insert_with(|| Bbbul::new_in(alloc)).insert(n);
Ok(())
}
RawEntryMut::Vacant(_entry) => spill_entry_to_sorter(
&mut self.spilled_entries[bucket],
&mut self.deladd_buffer,
&mut self.cbo_buffer,
key,
DelAddRoaringBitmap::new_del_u32(n),
),
}
}
pub fn insert_add_u32(
&mut self,
hasher: &FxBuildHasher,
alloc: &'extractor Bump,
buckets: usize,
key: &[u8],
n: u32,
) -> Result<()> {
let hash = hasher.hash_one(key);
let bucket = compute_bucket_from_hash(buckets, hash);
match self.caches[bucket].raw_entry_mut().from_hash(hash, |&k| k == key) {
RawEntryMut::Occupied(mut entry) => {
entry.get_mut().add.get_or_insert_with(|| Bbbul::new_in(alloc)).insert(n);
Ok(())
}
RawEntryMut::Vacant(_entry) => spill_entry_to_sorter(
&mut self.spilled_entries[bucket],
&mut self.deladd_buffer,
&mut self.cbo_buffer,
key,
DelAddRoaringBitmap::new_add_u32(n),
),
}
}
}
#[inline]
fn compute_bucket_from_hash(buckets: usize, hash: u64) -> usize {
hash as usize % buckets
}
fn spill_entry_to_sorter(
spilled_entries: &mut grenad::Sorter<MergeDeladdCboRoaringBitmaps>,
deladd_buffer: &mut Vec<u8>,
cbo_buffer: &mut Vec<u8>,
key: &[u8],
deladd: DelAddRoaringBitmap,
) -> Result<()> {
deladd_buffer.clear();
let mut value_writer = KvWriterDelAdd::new(deladd_buffer);
match deladd {
DelAddRoaringBitmap { del: Some(del), add: None } => {
cbo_buffer.clear();
CboRoaringBitmapCodec::serialize_into(&del, cbo_buffer);
value_writer.insert(DelAdd::Deletion, &cbo_buffer)?;
}
DelAddRoaringBitmap { del: None, add: Some(add) } => {
cbo_buffer.clear();
CboRoaringBitmapCodec::serialize_into(&add, cbo_buffer);
value_writer.insert(DelAdd::Addition, &cbo_buffer)?;
}
DelAddRoaringBitmap { del: Some(del), add: Some(add) } => {
cbo_buffer.clear();
CboRoaringBitmapCodec::serialize_into(&del, cbo_buffer);
value_writer.insert(DelAdd::Deletion, &cbo_buffer)?;
cbo_buffer.clear();
CboRoaringBitmapCodec::serialize_into(&add, cbo_buffer);
value_writer.insert(DelAdd::Addition, &cbo_buffer)?;
}
DelAddRoaringBitmap { del: None, add: None } => return Ok(()),
}
let bytes = value_writer.into_inner().unwrap();
spilled_entries.insert(key, bytes).map_err(Into::into)
}
pub struct FrozenCache<'a, 'extractor> {
bucket: usize,
cache: FrozenMap<
'a,
'extractor,
&'extractor [u8],
FrozenDelAddBbbul<'extractor, BitPacker4x>,
FxBuildHasher,
>,
spilled: Vec<grenad::Reader<BufReader<File>>>,
}
pub fn transpose_and_freeze_caches<'a, 'extractor>(
caches: &'a mut [BalancedCaches<'extractor>],
) -> Result<Vec<Vec<FrozenCache<'a, 'extractor>>>> {
let width = caches.first().map(BalancedCaches::buckets).unwrap_or(0);
let mut bucket_caches: Vec<_> = iter::repeat_with(Vec::new).take(width).collect();
for thread_cache in caches {
for frozen in thread_cache.freeze()? {
bucket_caches[frozen.bucket].push(frozen);
}
}
Ok(bucket_caches)
}
/// Merges the caches that must be all associated to the same bucket.
///
/// # Panics
///
/// - If the bucket IDs in these frozen caches are not exactly the same.
pub fn merge_caches<F>(frozen: Vec<FrozenCache>, mut f: F) -> Result<()>
where
F: for<'a> FnMut(&'a [u8], DelAddRoaringBitmap) -> Result<()>,
{
let mut maps = Vec::new();
let mut readers = Vec::new();
let mut current_bucket = None;
for FrozenCache { bucket, cache, ref mut spilled } in frozen {
assert_eq!(*current_bucket.get_or_insert(bucket), bucket);
maps.push(cache);
readers.append(spilled);
}
// First manage the spilled entries by looking into the HashMaps,
// merge them and mark them as dummy.
let mut heap = BinaryHeap::new();
for (source_index, source) in readers.into_iter().enumerate() {
let mut cursor = source.into_cursor()?;
if cursor.move_on_next()?.is_some() {
heap.push(Entry { cursor, source_index });
}
}
loop {
let mut first_entry = match heap.pop() {
Some(entry) => entry,
None => break,
};
let (first_key, first_value) = match first_entry.cursor.current() {
Some((key, value)) => (key, value),
None => break,
};
let mut output = DelAddRoaringBitmap::from_bytes(first_value)?;
while let Some(mut entry) = heap.peek_mut() {
if let Some((key, _value)) = entry.cursor.current() {
if first_key == key {
let new = DelAddRoaringBitmap::from_bytes(first_value)?;
output = output.merge(new);
// When we are done we the current value of this entry move make
// it move forward and let the heap reorganize itself (on drop)
if entry.cursor.move_on_next()?.is_none() {
PeekMut::pop(entry);
}
} else {
break;
}
}
}
// Once we merged all of the spilled bitmaps we must also
// fetch the entries from the non-spilled entries (the HashMaps).
for (map_index, map) in maps.iter_mut().enumerate() {
if first_entry.source_index != map_index {
if let Some(new) = map.get_mut(first_key) {
output.union_and_clear_bbbul(new);
}
}
}
// We send the merged entry outside.
(f)(first_key, output)?;
// Don't forget to put the first entry back into the heap.
if first_entry.cursor.move_on_next()?.is_some() {
heap.push(first_entry)
}
}
// Then manage the content on the HashMap entries that weren't taken (mem::take).
while let Some(mut map) = maps.pop() {
for (key, bbbul) in map.iter_mut() {
// Make sure we don't try to work with entries already managed by the spilled
if bbbul.is_empty() {
continue;
}
let mut output = DelAddRoaringBitmap::empty();
output.union_and_clear_bbbul(bbbul);
for rhs in maps.iter_mut() {
if let Some(new) = rhs.get_mut(key) {
output.union_and_clear_bbbul(new);
}
}
// We send the merged entry outside.
(f)(key, output)?;
}
}
Ok(())
}
struct Entry<R> {
cursor: ReaderCursor<R>,
source_index: usize,
}
impl<R> Ord for Entry<R> {
fn cmp(&self, other: &Entry<R>) -> Ordering {
let skey = self.cursor.current().map(|(k, _)| k);
let okey = other.cursor.current().map(|(k, _)| k);
skey.cmp(&okey).then(self.source_index.cmp(&other.source_index)).reverse()
}
}
impl<R> Eq for Entry<R> {}
impl<R> PartialEq for Entry<R> {
fn eq(&self, other: &Entry<R>) -> bool {
self.cmp(other) == Ordering::Equal
}
}
impl<R> PartialOrd for Entry<R> {
fn partial_cmp(&self, other: &Entry<R>) -> Option<Ordering> {
Some(self.cmp(other))
}
}
pub struct DelAddBbbul<'bump, B> {
pub del: Option<Bbbul<'bump, B>>,
pub add: Option<Bbbul<'bump, B>>,
}
impl<'bump, B: BitPacker> DelAddBbbul<'bump, B> {
pub fn new_del_u32_in(n: u32, bump: &'bump Bump) -> Self {
let mut bbbul = Bbbul::new_in(bump);
bbbul.insert(n);
DelAddBbbul { del: Some(bbbul), add: None }
}
pub fn new_add_u32_in(n: u32, bump: &'bump Bump) -> Self {
let mut bbbul = Bbbul::new_in(bump);
bbbul.insert(n);
DelAddBbbul { del: None, add: Some(bbbul) }
}
}
pub struct FrozenDelAddBbbul<'bump, B> {
pub del: Option<FrozenBbbul<'bump, B>>,
pub add: Option<FrozenBbbul<'bump, B>>,
}
impl<'bump, B> FrozenDelAddBbbul<'bump, B> {
fn is_empty(&self) -> bool {
self.del.is_none() && self.add.is_none()
}
}
#[derive(Debug, Default, Clone)]
pub struct DelAddRoaringBitmap {
pub del: Option<RoaringBitmap>,
pub add: Option<RoaringBitmap>,
}
impl DelAddRoaringBitmap {
fn from_bytes(bytes: &[u8]) -> io::Result<DelAddRoaringBitmap> {
let reader = KvReaderDelAdd::from_slice(bytes);
let del = match reader.get(DelAdd::Deletion) {
Some(bytes) => CboRoaringBitmapCodec::deserialize_from(bytes).map(Some)?,
None => None,
};
let add = match reader.get(DelAdd::Addition) {
Some(bytes) => CboRoaringBitmapCodec::deserialize_from(bytes).map(Some)?,
None => None,
};
Ok(DelAddRoaringBitmap { del, add })
}
pub fn empty() -> DelAddRoaringBitmap {
DelAddRoaringBitmap { del: None, add: None }
}
pub fn insert_del_u32(&mut self, n: u32) {
self.del.get_or_insert_with(RoaringBitmap::new).insert(n);
}
pub fn insert_add_u32(&mut self, n: u32) {
self.add.get_or_insert_with(RoaringBitmap::new).insert(n);
}
pub fn new_del_u32(n: u32) -> Self {
DelAddRoaringBitmap { del: Some(RoaringBitmap::from([n])), add: None }
}
pub fn new_add_u32(n: u32) -> Self {
DelAddRoaringBitmap { del: None, add: Some(RoaringBitmap::from([n])) }
}
pub fn union_and_clear_bbbul<B: BitPacker>(&mut self, bbbul: &mut FrozenDelAddBbbul<'_, B>) {
let FrozenDelAddBbbul { del, add } = bbbul;
if let Some(ref mut bbbul) = del.take() {
let del = self.del.get_or_insert_with(RoaringBitmap::new);
let mut iter = bbbul.iter_and_clear();
while let Some(block) = iter.next_block() {
let iter = block.iter().copied();
let block = RoaringBitmap::from_sorted_iter(iter).unwrap();
*del |= block;
}
}
if let Some(ref mut bbbul) = add.take() {
let add = self.add.get_or_insert_with(RoaringBitmap::new);
let mut iter = bbbul.iter_and_clear();
while let Some(block) = iter.next_block() {
let iter = block.iter().copied();
let block = RoaringBitmap::from_sorted_iter(iter).unwrap();
*add |= block;
}
}
}
pub fn merge(self, rhs: DelAddRoaringBitmap) -> DelAddRoaringBitmap {
let DelAddRoaringBitmap { del, add } = self;
let DelAddRoaringBitmap { del: ndel, add: nadd } = rhs;
let del = match (del, ndel) {
(None, None) => None,
(None, Some(del)) | (Some(del), None) => Some(del),
(Some(del), Some(ndel)) => Some(del | ndel),
};
let add = match (add, nadd) {
(None, None) => None,
(None, Some(add)) | (Some(add), None) => Some(add),
(Some(add), Some(nadd)) => Some(add | nadd),
};
DelAddRoaringBitmap { del, add }
}
pub fn apply_to(&self, documents_ids: &mut RoaringBitmap) {
let DelAddRoaringBitmap { del, add } = self;
if let Some(del) = del {
*documents_ids -= del;
}
if let Some(add) = add {
*documents_ids |= add;
}
}
}