MeiliSearch/src/node.rs

110 lines
3.6 KiB
Rust

use std::cmp;
use roaring::RoaringBitmap;
const ONE_ATTRIBUTE: u32 = 1000;
const MAX_DISTANCE: u32 = 8;
fn index_proximity(lhs: u32, rhs: u32) -> u32 {
if lhs <= rhs {
cmp::min(rhs - lhs, MAX_DISTANCE)
} else {
cmp::min((lhs - rhs) + 1, MAX_DISTANCE)
}
}
pub fn positions_proximity(lhs: u32, rhs: u32) -> u32 {
let (lhs_attr, lhs_index) = extract_position(lhs);
let (rhs_attr, rhs_index) = extract_position(rhs);
if lhs_attr != rhs_attr { MAX_DISTANCE }
else { index_proximity(lhs_index, rhs_index) }
}
// Returns the attribute and index parts.
pub fn extract_position(position: u32) -> (u32, u32) {
(position / ONE_ATTRIBUTE, position % ONE_ATTRIBUTE)
}
// Returns the group of four positions in which this position reside (i.e. 0, 4, 12).
pub fn group_of_four(position: u32) -> u32 {
position - position % 4
}
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum Node {
// Is this node is the first node.
Uninit,
Init {
// The layer where this node located.
layer: usize,
// The position where this node is located.
position: u32,
// The parent position from the above layer.
parent_position: u32,
},
}
impl Node {
// TODO we must skip the successors that have already been seen
// TODO we must skip the successors that doesn't return any documents
// this way we are able to skip entire paths
pub fn successors<F>(&self, positions: &[RoaringBitmap], contains_documents: &mut F) -> Vec<(Node, u32)>
where F: FnMut((usize, u32), (usize, u32)) -> bool,
{
match self {
Node::Uninit => {
positions[0].iter().map(|position| {
(Node::Init { layer: 0, position, parent_position: 0 }, 0)
}).collect()
},
// We reached the highest layer
n @ Node::Init { .. } if n.is_complete(positions) => vec![],
Node::Init { layer, position, .. } => {
positions[layer + 1].iter().filter_map(|p| {
let proximity = positions_proximity(*position, p);
let node = Node::Init {
layer: layer + 1,
position: p,
parent_position: *position,
};
// We do not produce the nodes we have already seen in previous iterations loops.
if node.is_reachable(contains_documents) {
Some((node, proximity))
} else {
None
}
}).collect()
}
}
}
pub fn is_complete(&self, positions: &[RoaringBitmap]) -> bool {
match self {
Node::Uninit => false,
Node::Init { layer, .. } => *layer == positions.len() - 1,
}
}
pub fn position(&self) -> Option<u32> {
match self {
Node::Uninit => None,
Node::Init { position, .. } => Some(*position),
}
}
pub fn is_reachable<F>(&self, contains_documents: &mut F) -> bool
where F: FnMut((usize, u32), (usize, u32)) -> bool,
{
match self {
Node::Uninit => true,
Node::Init { layer, position, parent_position, .. } => {
match layer.checked_sub(1) {
Some(parent_layer) => {
(contains_documents)((parent_layer, *parent_position), (*layer, *position))
},
None => true,
}
},
}
}
}