MeiliSearch/meilisearch-http/src/index_controller/uuid_resolver/handle_impl.rs
2021-03-24 12:38:59 +01:00

79 lines
2.6 KiB
Rust

use std::path::{Path, PathBuf};
use tokio::sync::{mpsc, oneshot};
use uuid::Uuid;
use super::{HeedUuidStore, Result, UuidResolveMsg, UuidResolverActor, UuidResolverHandle};
#[derive(Clone)]
pub struct UuidResolverHandleImpl {
sender: mpsc::Sender<UuidResolveMsg>,
}
impl UuidResolverHandleImpl {
pub fn new(path: impl AsRef<Path>) -> anyhow::Result<Self> {
let (sender, reveiver) = mpsc::channel(100);
let store = HeedUuidStore::new(path)?;
let actor = UuidResolverActor::new(reveiver, store);
tokio::spawn(actor.run());
Ok(Self { sender })
}
}
#[async_trait::async_trait]
impl UuidResolverHandle for UuidResolverHandleImpl {
async fn resolve(&self, name: String) -> anyhow::Result<Uuid> {
let (ret, receiver) = oneshot::channel();
let msg = UuidResolveMsg::Resolve { uid: name, ret };
let _ = self.sender.send(msg).await;
Ok(receiver
.await
.expect("Uuid resolver actor has been killed")?)
}
async fn get_or_create(&self, name: String) -> Result<Uuid> {
let (ret, receiver) = oneshot::channel();
let msg = UuidResolveMsg::GetOrCreate { uid: name, ret };
let _ = self.sender.send(msg).await;
Ok(receiver
.await
.expect("Uuid resolver actor has been killed")?)
}
async fn create(&self, name: String) -> anyhow::Result<Uuid> {
let (ret, receiver) = oneshot::channel();
let msg = UuidResolveMsg::Create { uid: name, ret };
let _ = self.sender.send(msg).await;
Ok(receiver
.await
.expect("Uuid resolver actor has been killed")?)
}
async fn delete(&self, name: String) -> anyhow::Result<Uuid> {
let (ret, receiver) = oneshot::channel();
let msg = UuidResolveMsg::Delete { uid: name, ret };
let _ = self.sender.send(msg).await;
Ok(receiver
.await
.expect("Uuid resolver actor has been killed")?)
}
async fn list(&self) -> anyhow::Result<Vec<(String, Uuid)>> {
let (ret, receiver) = oneshot::channel();
let msg = UuidResolveMsg::List { ret };
let _ = self.sender.send(msg).await;
Ok(receiver
.await
.expect("Uuid resolver actor has been killed")?)
}
async fn snapshot(&self, path: PathBuf) -> Result<Vec<Uuid>> {
let (ret, receiver) = oneshot::channel();
let msg = UuidResolveMsg::SnapshotRequest { path, ret };
let _ = self.sender.send(msg).await;
Ok(receiver
.await
.expect("Uuid resolver actor has been killed")?)
}
}