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Update the PROFILING.md file
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# Profiling Meilisearch
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Search engine technologies are complex pieces of software that require thorough profiling tools. We chose to use [Puffin](https://github.com/EmbarkStudios/puffin), which the Rust gaming industry uses extensively. You can export and import the profiling reports using the top bar's _File_ menu options.
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Search engine technologies are complex pieces of software that require thorough profiling tools. We chose to use [Puffin](https://github.com/EmbarkStudios/puffin), which the Rust gaming industry uses extensively. You can export and import the profiling reports using the top bar's _File_ menu options [in Puffin Viewer](https://github.com/embarkstudios/puffin#ui).
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![An example profiling with Puffin viewer](assets/profiling-example.png)
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## Profiling the Indexing Process
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When you enable the `profile-with-puffin` feature of Meilisearch, a Puffin HTTP server will run on Meilisearch and listen on the default _0.0.0.0:8585_ address. This server will record a "frame" whenever it executes the `IndexScheduler::tick` method.
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When you enable [the `exportPuffinReports` experimental feature](https://www.meilisearch.com/docs/learn/experimental/overview) of Meilisearch, Puffin reports with the `.puffin` extension will be automatically exported to disk. When this option is enabled, the engine will automatically create a "frame" whenever it executes the `IndexScheduler::tick` method.
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Once your Meilisearch is running and awaits new indexation operations, you must [install and run the `puffin_viewer` tool](https://github.com/EmbarkStudios/puffin/tree/main/puffin_viewer) to see the profiling results. I advise you to run the viewer with the `RUST_LOG=puffin_http::client=debug` environment variable to see the client trying to connect to your server.
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[Puffin Viewer](https://github.com/EmbarkStudios/puffin/tree/main/puffin_viewer) is used to analyze the reports. Those reports show areas where Meilisearch spent time during indexing.
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Another piece of advice on the Puffin viewer UI interface is to consider the _Merge children with same ID_ option. It can hide the exact actual timings at which events were sent. Please turn it off when you see strange gaps on the Flamegraph. It can help.
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