mirror of
https://github.com/meilisearch/MeiliSearch
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Improve performance of position rr
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parent
2a7f9adf78
commit
3b2c8b9f25
@ -1,4 +1,4 @@
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use fxhash::FxHashSet;
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use fxhash::{FxHashMap, FxHashSet};
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use roaring::RoaringBitmap;
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use super::{ComputedCondition, RankingRuleGraphTrait};
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@ -11,7 +11,7 @@ use crate::Result;
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#[derive(Clone, PartialEq, Eq, Hash)]
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pub struct PositionCondition {
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term: LocatedQueryTermSubset,
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position: u16,
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positions: Vec<u16>,
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}
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pub enum PositionGraph {}
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@ -24,14 +24,17 @@ impl RankingRuleGraphTrait for PositionGraph {
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condition: &Self::Condition,
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universe: &RoaringBitmap,
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) -> Result<ComputedCondition> {
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let PositionCondition { term, .. } = condition;
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// maybe compute_query_term_subset_docids_within_position_id should accept a universe as argument
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let mut docids = compute_query_term_subset_docids_within_position(
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ctx,
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&term.term_subset,
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condition.position,
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)?;
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docids &= universe;
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let PositionCondition { term, positions } = condition;
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let mut docids = RoaringBitmap::new();
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for position in positions {
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// maybe compute_query_term_subset_docids_within_position should accept a universe as argument
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docids |= universe
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& compute_query_term_subset_docids_within_position(
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ctx,
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&term.term_subset,
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*position,
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)?;
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}
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Ok(ComputedCondition {
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docids,
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@ -72,7 +75,8 @@ impl RankingRuleGraphTrait for PositionGraph {
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all_positions.extend(positions);
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}
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let mut edges = vec![];
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let mut positions_for_costs = FxHashMap::<u32, Vec<u16>>::default();
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for position in all_positions {
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let cost = {
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let mut cost = 0;
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@ -85,7 +89,11 @@ impl RankingRuleGraphTrait for PositionGraph {
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}
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cost
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};
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positions_for_costs.entry(cost).or_default().push(position);
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}
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let mut edges = vec![];
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for (cost, positions) in positions_for_costs {
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// TODO: We can improve performances and relevancy by storing
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// the term subsets associated to each position fetched.
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//
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@ -94,7 +102,7 @@ impl RankingRuleGraphTrait for PositionGraph {
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cost,
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conditions_interner.insert(PositionCondition {
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term: term.clone(), // TODO remove this ugly clone
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position,
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positions,
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}),
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));
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}
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