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Add comments suggesting performance improvements
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@ -185,6 +185,43 @@ impl<'ctx, G: RankingRuleGraphTrait> RankingRule<'ctx, QueryGraph> for GraphBase
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if universe.is_empty() {
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return Ok(ControlFlow::Break(()));
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}
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/* TODO: there are a couple ways to improve the speed of path computation.
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1. Since the `visit_paths_of_cost` method uses a depth-first-search, we know that
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consecutive calls to this closure have a high chance of giving paths sharing
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some prefix. It would be good to reuse `subpath_docids` and `visited_conditions`
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to find out what this common prefix is, to avoid recomputing it. In a way, doing
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this serves as the dual of the DeadEndsCache: it takes advantage of our knowledge that
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some paths *aren't* deadends. There is however a subtlety in that the universe might
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have changed between the two consecutive calls. This is why we should subtract the docids
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of the previous path (if successful) to the `subpath_docids`, at the same time as we do
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it for the universe.
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2. We perform way too many intersections with the universe. For the first visited path,
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the operation we do is essentially:
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universe & (c1 & universe) & (c2 & universe) & (c3 & universe) & etc.
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This is a good idea *only if the universe is very small*. But if the universe is (almost)
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a superset of each condition, then these intersections serve no purpose and slow down the search.
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Maybe in the future we have a `deserialize_within_universe` method, which would speed up
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these intersections. But for now, we have to be careful.
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3. We could know in advance how many paths of a certain cost exist, and only update the
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DeadEndsCache if (m)any remaining paths exist. There is a subtlety here because
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on the next call of `next_bucket`, we will want an updated and correct DeadEndsCache.
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We need to think about that. We could also avoid putting forbidden edges in this cache
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if we know, somehow, that we won't visit this edge again.
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4. Finally, but that will be a long term difficult project. We should compute the path *lazily*.
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That is, when we do `path_docids &= condition`. We shouldn't *actually* perform the intersection,
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but simply register that operation. It's only when we ask if the path_docids is empty that
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**the minimum amount of work to determine whether the path is empty** is carried out. In practice,
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that means performing a MultiOps on each container, in order or not, until any resulting container
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is found to be non-empty. (In fact, when we ask `is_empty`, we should probably find the container
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that has the highest chance of being non-empty and compute that one first).
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*/
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// Accumulate the path for logging purposes only
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considered_paths.push(path.to_vec());
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@ -53,7 +53,7 @@ impl QueryTermDocIdsCache {
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return Ok(&self.terms[&term_interned]);
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};
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let mut docids = RoaringBitmap::new();
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// TODO: use a MultiOps?
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let term = term_interner.get(term_interned);
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for word in term.all_single_words_except_prefix_db() {
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if let Some(word_docids) = db_cache.get_word_docids(index, txn, word_interner, word)? {
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