Add comments suggesting performance improvements

This commit is contained in:
Loïc Lecrenier 2023-03-23 10:18:24 +01:00
parent 862714a18b
commit 00bad8c716
2 changed files with 38 additions and 1 deletions

View File

@ -185,6 +185,43 @@ impl<'ctx, G: RankingRuleGraphTrait> RankingRule<'ctx, QueryGraph> for GraphBase
if universe.is_empty() {
return Ok(ControlFlow::Break(()));
}
/* TODO: there are a couple ways to improve the speed of path computation.
1. Since the `visit_paths_of_cost` method uses a depth-first-search, we know that
consecutive calls to this closure have a high chance of giving paths sharing
some prefix. It would be good to reuse `subpath_docids` and `visited_conditions`
to find out what this common prefix is, to avoid recomputing it. In a way, doing
this serves as the dual of the DeadEndsCache: it takes advantage of our knowledge that
some paths *aren't* deadends. There is however a subtlety in that the universe might
have changed between the two consecutive calls. This is why we should subtract the docids
of the previous path (if successful) to the `subpath_docids`, at the same time as we do
it for the universe.
2. We perform way too many intersections with the universe. For the first visited path,
the operation we do is essentially:
universe & (c1 & universe) & (c2 & universe) & (c3 & universe) & etc.
This is a good idea *only if the universe is very small*. But if the universe is (almost)
a superset of each condition, then these intersections serve no purpose and slow down the search.
Maybe in the future we have a `deserialize_within_universe` method, which would speed up
these intersections. But for now, we have to be careful.
3. We could know in advance how many paths of a certain cost exist, and only update the
DeadEndsCache if (m)any remaining paths exist. There is a subtlety here because
on the next call of `next_bucket`, we will want an updated and correct DeadEndsCache.
We need to think about that. We could also avoid putting forbidden edges in this cache
if we know, somehow, that we won't visit this edge again.
4. Finally, but that will be a long term difficult project. We should compute the path *lazily*.
That is, when we do `path_docids &= condition`. We shouldn't *actually* perform the intersection,
but simply register that operation. It's only when we ask if the path_docids is empty that
**the minimum amount of work to determine whether the path is empty** is carried out. In practice,
that means performing a MultiOps on each container, in order or not, until any resulting container
is found to be non-empty. (In fact, when we ask `is_empty`, we should probably find the container
that has the highest chance of being non-empty and compute that one first).
*/
// Accumulate the path for logging purposes only
considered_paths.push(path.to_vec());

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@ -53,7 +53,7 @@ impl QueryTermDocIdsCache {
return Ok(&self.terms[&term_interned]);
};
let mut docids = RoaringBitmap::new();
// TODO: use a MultiOps?
let term = term_interner.get(term_interned);
for word in term.all_single_words_except_prefix_db() {
if let Some(word_docids) = db_cache.get_word_docids(index, txn, word_interner, word)? {