MeiliSearch/milli/src/update/concurrent_available_ids.rs

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use std::sync::atomic::{AtomicBool, AtomicU32, AtomicU64, Ordering};
use roaring::RoaringBitmap;
/// A concurrent ID generate that will never return the same ID twice.
#[derive(Debug)]
pub struct ConcurrentAvailableIds {
/// The current tree node ID we should use if there is no other IDs available.
current: AtomicU32,
/// The total number of tree node IDs used.
used: AtomicU64,
/// A list of IDs to exhaust before picking IDs from `current`.
available: RoaringBitmap,
/// The current Nth ID to select in the bitmap.
select_in_bitmap: AtomicU32,
/// Tells if you should look in the roaring bitmap or if all the IDs are already exhausted.
look_into_bitmap: AtomicBool,
}
impl ConcurrentAvailableIds {
/// Creates an ID generator returning unique IDs, avoiding the specified used IDs.
pub fn new(used: RoaringBitmap) -> ConcurrentAvailableIds {
let last_id = used.max().map_or(0, |id| id + 1);
let used_ids = used.len();
let available = RoaringBitmap::from_sorted_iter(0..last_id).unwrap() - used;
ConcurrentAvailableIds {
current: AtomicU32::new(last_id),
used: AtomicU64::new(used_ids),
select_in_bitmap: AtomicU32::new(0),
look_into_bitmap: AtomicBool::new(!available.is_empty()),
available,
}
}
/// Returns a new unique ID and increase the count of IDs used.
pub fn next(&self) -> Option<u32> {
if self.used.fetch_add(1, Ordering::Relaxed) > u32::MAX as u64 {
None
} else if self.look_into_bitmap.load(Ordering::Relaxed) {
let current = self.select_in_bitmap.fetch_add(1, Ordering::Relaxed);
match self.available.select(current) {
Some(id) => Some(id),
None => {
self.look_into_bitmap.store(false, Ordering::Relaxed);
Some(self.current.fetch_add(1, Ordering::Relaxed))
}
}
} else {
Some(self.current.fetch_add(1, Ordering::Relaxed))
}
}
/// Returns the number of used ids in total.
pub fn used(&self) -> u64 {
self.used.load(Ordering::Relaxed)
}
}