mirror of
https://github.com/kidoman/embd
synced 2024-11-12 12:38:55 +01:00
214 lines
3.4 KiB
Go
214 lines
3.4 KiB
Go
// Package matrix4x3 allows interfacing 4x3 keypad with Raspberry pi.
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package matrix4x3
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import (
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"errors"
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"strconv"
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"sync"
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"time"
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"github.com/stianeikeland/go-rpio"
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)
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type Key int
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func (k Key) String() string {
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switch k {
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case KStar:
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return "*"
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case KHash:
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return "#"
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default:
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return strconv.Itoa(int(k))
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}
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}
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const (
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K0 Key = iota
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K1
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K2
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K3
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K4
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K5
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K6
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K7
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K8
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K9
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KStar
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KHash
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debounce = 20 * time.Millisecond
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pollDelay = 150
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rows = 4
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cols = 3
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)
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var keyMap [][]Key
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func init() {
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keyMap = make([][]Key, rows)
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for i := 0; i < rows; i++ {
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keyMap[i] = make([]Key, cols)
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}
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keyMap[0][0] = K1
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keyMap[0][1] = K2
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keyMap[0][2] = K3
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keyMap[1][0] = K4
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keyMap[1][1] = K5
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keyMap[1][2] = K6
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keyMap[2][0] = K7
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keyMap[2][1] = K8
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keyMap[2][2] = K9
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keyMap[3][0] = KStar
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keyMap[3][1] = K0
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keyMap[3][2] = KHash
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}
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// A Matrix4x3 interface implements access to the keypad.
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type Matrix4x3 interface {
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// Run starts the continuous key scan loop.
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Run()
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// SetPollDelay sets the delay between runs of key scan acquisition loop.
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SetPollDelay(delay int)
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// Pressed key returns the current key pressed on the keypad.
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PressedKey() (Key, error)
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// Close.
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Close()
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}
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type matrix4x3 struct {
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rpioRowPins, rpioColPins []rpio.Pin
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initialized bool
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mu sync.RWMutex
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poll int
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keyPressed chan Key
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quit chan bool
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}
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// New creates a new interface for matrix4x3.
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func New(rowPins, colPins []int) Matrix4x3 {
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m := &matrix4x3{
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rpioRowPins: make([]rpio.Pin, rows),
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rpioColPins: make([]rpio.Pin, cols),
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poll: pollDelay,
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}
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for i := 0; i < rows; i++ {
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m.rpioRowPins[i] = rpio.Pin(rowPins[i])
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}
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for i := 0; i < cols; i++ {
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m.rpioColPins[i] = rpio.Pin(colPins[i])
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}
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return m
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}
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// SetPollDelay sets the delay between run of key scan acquisition loop.
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func (d *matrix4x3) SetPollDelay(delay int) {
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d.poll = delay
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}
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func (d *matrix4x3) setup() (err error) {
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d.mu.RLock()
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if d.initialized {
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d.mu.RUnlock()
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return
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}
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d.mu.RUnlock()
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d.mu.Lock()
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defer d.mu.Unlock()
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for i := 0; i < rows; i++ {
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d.rpioRowPins[i].Input()
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d.rpioRowPins[i].PullUp()
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}
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for i := 0; i < cols; i++ {
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d.rpioColPins[i].Output()
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d.rpioColPins[i].High()
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}
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d.initialized = true
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return
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}
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func (d *matrix4x3) findPressedKey() (key Key, err error) {
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if err = d.setup(); err != nil {
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return
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}
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err = errors.New("no key pressed")
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for col := 0; col < cols; col++ {
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d.rpioColPins[col].Low()
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for row := 0; row < rows; row++ {
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if d.rpioRowPins[row].Read() == rpio.Low {
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time.Sleep(debounce)
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if d.rpioRowPins[row].Read() == rpio.Low {
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key = keyMap[row][col]
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err = nil
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}
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}
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}
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d.rpioColPins[col].High()
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}
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return
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}
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// Pressed key returns the current key pressed on the keypad.
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func (d *matrix4x3) PressedKey() (key Key, err error) {
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select {
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case key = <-d.keyPressed:
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return
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default:
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return d.findPressedKey()
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}
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}
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// Run starts the continuous key scan loop.
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func (d *matrix4x3) Run() {
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d.quit = make(chan bool)
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go func() {
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timer := time.Tick(time.Duration(d.poll) * time.Millisecond)
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var key Key
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for {
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var keyUpdates chan Key
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select {
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case <-timer:
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var err error
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if key, err = d.findPressedKey(); err == nil {
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keyUpdates = d.keyPressed
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}
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case keyUpdates <- key:
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keyUpdates = nil
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case <-d.quit:
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d.keyPressed = nil
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return
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}
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}
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}()
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}
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// Close.
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func (d *matrix4x3) Close() {
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if d.quit != nil {
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d.quit <- true
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}
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}
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