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embd/interface/display/characterdisplay/characterdisplay.go

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/*
Package characterdisplay provides an ease-of-use layer on top of a character
display controller.
*/
package characterdisplay
// Controller is an interface that describes the basic functionality of a character
// display controller.
type Controller interface {
DisplayOff() error // turns the display off
DisplayOn() error // turns the display on
CursorOff() error // sets the cursor visibility to off
CursorOn() error // sets the cursor visibility to on
BlinkOff() error // sets the cursor blink off
BlinkOn() error // sets the cursor blink on
ShiftLeft() error // moves the cursor and text one column to the left
ShiftRight() error // moves the cursor and text one column to the right
BacklightOff() error // turns the display backlight off
BacklightOn() error // turns the display backlight on
Home() error // moves the cursor to the home position
Clear() error // clears the display and moves the cursor to the home position
WriteChar(byte) error // writes a character to the display
SetCursor(col, row int) error // sets the cursor position
Close() error // closes the controller resources
}
// Display represents an abstract character display and provides a
// ease-of-use layer on top of a character display controller.
type Display struct {
Controller
cols, rows int
p *position
}
type position struct {
col int
row int
}
// New creates a new Display
func New(controller Controller, cols, rows int) *Display {
return &Display{
Controller: controller,
cols: cols,
rows: rows,
p: &position{0, 0},
}
}
// Home moves the cursor and all characters to the home position.
func (disp *Display) Home() error {
disp.setCurrentPosition(0, 0)
return disp.Controller.Home()
}
// Clear clears the display, preserving the mode settings and setting the correct home.
func (disp *Display) Clear() error {
disp.setCurrentPosition(0, 0)
return disp.Controller.Clear()
}
// Message prints the given string on the display, including interpreting newline
// characters and wrapping at the end of lines.
func (disp *Display) Message(message string) error {
bytes := []byte(message)
for _, b := range bytes {
if b == byte('\n') {
err := disp.Newline()
if err != nil {
return err
}
continue
}
err := disp.WriteChar(b)
if err != nil {
return err
}
disp.p.col++
if disp.p.col >= disp.cols || disp.p.col < 0 {
err := disp.Newline()
if err != nil {
return err
}
}
}
return nil
}
// Newline moves the input cursor to the beginning of the next line.
func (disp *Display) Newline() error {
return disp.SetCursor(0, disp.p.row+1)
}
// SetCursor sets the input cursor to the given position.
func (disp *Display) SetCursor(col, row int) error {
if row >= disp.rows {
row = disp.rows - 1
}
disp.setCurrentPosition(col, row)
return disp.Controller.SetCursor(col, row)
}
func (disp *Display) setCurrentPosition(col, row int) {
disp.p.col = col
disp.p.row = row
}