mirror of
https://github.com/github/gitignore
synced 2024-12-26 14:50:16 +01:00
0c0c3b6b85
Since the version 5.2, Unity has used Visual Studio 2015 instead of MonoDevelop as default script editor in Windows. This change may be helpful for Unity developers who use the recent version of Unity in Windows.
36 lines
423 B
Plaintext
36 lines
423 B
Plaintext
/[Ll]ibrary/
|
|
/[Tt]emp/
|
|
/[Oo]bj/
|
|
/[Bb]uild/
|
|
/[Bb]uilds/
|
|
/Assets/AssetStoreTools*
|
|
|
|
# Visual Studio 2015 cache directory
|
|
/.vs/
|
|
|
|
# Autogenerated VS/MD/Consulo solution and project files
|
|
ExportedObj/
|
|
.consulo/
|
|
*.csproj
|
|
*.unityproj
|
|
*.sln
|
|
*.suo
|
|
*.tmp
|
|
*.user
|
|
*.userprefs
|
|
*.pidb
|
|
*.booproj
|
|
*.svd
|
|
*.pdb
|
|
|
|
|
|
# Unity3D generated meta files
|
|
*.pidb.meta
|
|
|
|
# Unity3D Generated File On Crash Reports
|
|
sysinfo.txt
|
|
|
|
# Builds
|
|
*.apk
|
|
*.unitypackage
|