Unity: ignore Visual Studio 2015 cache directory

Since the version 5.2, Unity has used Visual Studio 2015 instead of MonoDevelop as default script editor in Windows.
This change may be helpful for Unity developers who use the recent version of Unity in Windows.
This commit is contained in:
Taemin Hong 2017-01-31 16:19:57 +09:00
parent 3c0d314912
commit 0c0c3b6b85
1 changed files with 3 additions and 0 deletions

View File

@ -5,6 +5,9 @@
/[Bb]uilds/
/Assets/AssetStoreTools*
# Visual Studio 2015 cache directory
/.vs/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/