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mirror of https://github.com/github/gitignore synced 2024-11-29 23:24:21 +01:00
Commit Graph

31 Commits

Author SHA1 Message Date
1nfinite9
58f322cfbc
Update Unity.gitignore
Add ignore for Crashlytics generated file
2018-11-07 10:15:02 +09:00
Clemens Scharfen
a2e5aea917 Added *.VC.db to Unity.gitignore, which is an auto generated IntelliSense file from VS2015 Update 2 (replacing the .sdf file). 2018-10-18 11:54:13 +02:00
Owen Blacker
4890151871
Added *.opendb 2018-04-28 15:13:48 +01:00
kilian442
168b75d7ec
Visual studio cache issue
/.vs/ do not catch the visual studio cache folder but .vs/ do
2018-04-16 09:12:00 +02:00
Popa Marius Adrian
7b6718742a
remove VS year from comments 2018-03-15 15:51:27 +02:00
Matthew Wallace
dc0ca6d8d5 Fixing .gitignore (#2531)
* Update Unity.gitignore

Prevents directories: `Library`
`Temp`
`Obj`
`Build`
`Builds`
`Assets/AssetStoreTools`
from being included in the remote if the project sits in the `Assets` folder.

* removed wildcards from Unity's .gitignore
2017-11-30 08:36:52 +11:00
James Reed
c84ba70652 Ignore Unity generated '*.pdb.meta' files for '*.pdb' files (#2486) 2017-11-29 12:03:18 +11:00
Matthew Wallace
e0c2baea55 Update Unity.gitignore (#2502)
Prevents directories: `Library`
`Temp`
`Obj`
`Build`
`Builds`
`Assets/AssetStoreTools`
from being included in the remote if the project sits in the `Assets` folder.
2017-11-29 12:01:40 +11:00
Ben Bodenmiller
2d4695b277 remove extra line 2017-03-10 14:43:32 -08:00
Taemin Hong
0c0c3b6b85 Unity: ignore Visual Studio 2015 cache directory
Since the version 5.2, Unity has used Visual Studio 2015 instead of MonoDevelop as default script editor in Windows.
This change may be helpful for Unity developers who use the recent version of Unity in Windows.
2017-01-31 16:27:41 +09:00
Roger
fb66674511 Add debugging files to the gitignore 2017-01-10 15:10:50 -05:00
Ricardo Pistorello
d605f911b9 Added project folder created by Consulo IDE 2016-06-21 11:34:13 -03:00
Brendan Forster
1199897c60 Merge pull request #1631 from ahmedbaracat/patch-1
Allow for ignoring other important files and save space
2016-01-27 16:04:49 +10:30
tim
5e08bf6060 Unity.gitignore modyfying, add /[Bb]uilds/ /Assets/AssetStoreTools* dictionaries and *.svd svd files to be ignored
modified:   Unity.gitignore
2015-12-10 13:08:58 +08:00
Ahmed Baracat
52405705da Removed OS-specific rules 2015-08-26 11:49:56 +02:00
Ahmed Baracat
bd9f168a81 Allow for ignoring other important files
Ignore build, MacOSX and Windows files
2015-08-25 22:36:00 +02:00
Tandoori
a4661a2d39 Made it so the folders only get ingored in the root
With the current setup these folders are ignored in the whole repo, but they're only automatically generated in the project root so it makes sense to only ignore the ones in the root.

I made this change because one of the assets in my project uses a folder called 'Library', and I was wondering why it never uploaded that folder.
2015-04-19 01:43:23 +09:00
Matthias Viranyi
3a959fc2ae Update Unity.gitignore
And removes the last new line.
2015-01-05 14:27:24 +01:00
Matthias Viranyi
5409dc172d Update Unity.gitignore
Removes queried extensions.
2015-01-05 14:18:30 +01:00
Matthias Viranyi
80b400595b Adds forgotten UnityVS / VS2013 related solution files. 2014-12-12 14:26:12 +01:00
Matthias Viranyi
8b00fa88a8 Adds several annoying files to Unity3D ignore file, like platform cache files (Mac + Windows), the famous Unity3D pidb.meta 2014-12-12 14:04:48 +01:00
Clarke Plumo
2f96e3484b Add space at Unity gitignore comment 2014-12-12 10:25:22 +08:00
Joel Kuntz
103740bdb1 Fix solution/project files for nested directories.
By having the leading `/` infront of the `*` makes these types of files relative to the directory the gitignore is in. If you create a Unity project inside of a git directory Unity forces you to create a new directory, thus not picking up these files.
2014-12-04 21:43:44 -04:00
ChemiKhazi
a27e91ec00 Update Unity.gitignore
Ignore the build directory in case a Unity build is initiated in the project.
2014-07-26 18:40:52 +08:00
ahmyi
83602f4c74 Update Unity.gitignore
Sysinfo.txt is generated by unity if occurs any crashes. The content consist of  users system information, running process etc. I don't think that should be shared with others.
2014-06-18 02:12:59 +08:00
ahmyi
19fd21b621 Update on using boo script generated by Unity3D 2014-02-05 16:42:29 +08:00
Borders, Casey
7e2dc593fe Update Unity gitignore 2014-01-16 14:48:52 -05:00
Borders, Casey
6131fd3bcc Ignore MonoDevelop cache files 2013-11-22 14:00:06 -05:00
Jephir
4469ba4938 Prevent Unity .gitignore from ignoring non-Unity project files
Unity only generates project files in the top-level directory.
However, the current .gitignore will ignore all project files even
if they were not generated by Unity.

It is sometimes necessary to include non-Unity project files for
level editors or other utility projects that have been added to the
repository.
2013-11-11 12:09:08 -05:00
Álison Fernandes
6b70795098 Added Visual Studio .suo files
*.suo files are binary, user specific files generated by Visual Studio with some user configuration information, thus, don't need to be versioned.
2013-11-08 01:59:29 +00:00
Jakub Stasiak
e131e0a68f Add Unity gitignore 2012-03-24 23:22:27 +11:00