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8c41b8aac3
* common/init.c (_init_common_subsystems) [W32]: Set the codepage to UTF-8 for input and putput. Switch gettext to UTF-8. * tools/gpgconf.c (main): Display the input and output codepage if they differ. * g10/gpg.c (utf8_strings) [W32]: Make sure this is always set. -- With this patch the former patch to use ReadConsoleW and WriteConsoleW in ttyio.c are kind of superfluous because the ANSI version of these functions are also able to read/write UTF-8 directly given the console code page has been set correctly. However, this seems to work only with recent versions of Windows-10. GnuPG-bug-id: 4365
379 lines
10 KiB
C
379 lines
10 KiB
C
/* init.c - Various initializations
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* Copyright (C) 2007 Free Software Foundation, Inc.
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*
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* This file is part of GnuPG.
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*
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* This file is free software; you can redistribute it and/or modify
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* it under the terms of either
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*
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* - the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 3 of the License, or (at
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* your option) any later version.
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*
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* or
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*
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* - the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* or both in parallel, as here.
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*
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* This file is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <https://www.gnu.org/licenses/>.
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*/
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#include <config.h>
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#ifdef HAVE_W32_SYSTEM
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# ifdef HAVE_WINSOCK2_H
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# include <winsock2.h>
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# endif
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# include <windows.h>
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#endif
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#ifdef HAVE_W32CE_SYSTEM
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# include <assuan.h> /* For _assuan_w32ce_finish_pipe. */
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#endif
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#include <gcrypt.h>
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#include "util.h"
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#include "i18n.h"
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#include "w32help.h"
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/* This object is used to register memory cleanup functions.
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Technically they are not needed but they can avoid frequent
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questions about un-released memory. Note that we use the system
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malloc and not any wrappers. */
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struct mem_cleanup_item_s;
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typedef struct mem_cleanup_item_s *mem_cleanup_item_t;
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struct mem_cleanup_item_s
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{
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mem_cleanup_item_t next;
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void (*func) (void);
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};
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static mem_cleanup_item_t mem_cleanup_list;
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/* The default error source of the application. This is different
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from GPG_ERR_SOURCE_DEFAULT in that it does not depend on the
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source file and thus is usable in code shared by applications.
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Note that we need to initialize it because otherwise some linkers
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(OS X at least) won't find the symbol when linking the t-*.c
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files. */
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gpg_err_source_t default_errsource = 0;
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#ifdef HAVE_W32CE_SYSTEM
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static void parse_std_file_handles (int *argcp, char ***argvp);
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static void
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sleep_on_exit (void)
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{
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/* The sshd on CE swallows some of the command output. Sleeping a
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while usually helps. */
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Sleep (400);
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}
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#endif /*HAVE_W32CE_SYSTEM*/
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#if HAVE_W32_SYSTEM
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static void prepare_w32_commandline (int *argcp, char ***argvp);
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#endif /*HAVE_W32_SYSTEM*/
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static void
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run_mem_cleanup (void)
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{
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mem_cleanup_item_t next;
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while (mem_cleanup_list)
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{
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next = mem_cleanup_list->next;
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mem_cleanup_list->func ();
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free (mem_cleanup_list);
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mem_cleanup_list = next;
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}
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}
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void
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register_mem_cleanup_func (void (*func)(void))
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{
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mem_cleanup_item_t item;
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for (item = mem_cleanup_list; item; item = item->next)
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if (item->func == func)
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return; /* Function has already been registered. */
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item = malloc (sizeof *item);
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if (item)
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{
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item->func = func;
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item->next = mem_cleanup_list;
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mem_cleanup_list = item;
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}
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}
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/* If STRING is not NULL write string to es_stdout or es_stderr. MODE
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must be 1 or 2. If STRING is NULL flush the respective stream. */
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static int
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writestring_via_estream (int mode, const char *string)
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{
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if (mode == 1 || mode == 2)
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{
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if (string)
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return es_fputs (string, mode == 1? es_stdout : es_stderr);
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else
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return es_fflush (mode == 1? es_stdout : es_stderr);
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}
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else
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return -1;
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}
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/* This function should be the first called after main. */
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void
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early_system_init (void)
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{
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}
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/* This function is to be used early at program startup to make sure
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that some subsystems are initialized. This is in particular
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important for W32 to initialize the sockets so that our socket
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emulation code used directly as well as in libassuan may be used.
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It should best be called before any I/O is done so that setup
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required for logging is ready. ARGCP and ARGVP are the addresses
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of the parameters given to main. This function may modify them.
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This function should be called only via the macro
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init_common_subsystems.
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CAUTION: This might be called while running suid(root). */
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void
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_init_common_subsystems (gpg_err_source_t errsource, int *argcp, char ***argvp)
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{
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/* Store the error source in a global variable. */
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default_errsource = errsource;
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atexit (run_mem_cleanup);
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/* Try to auto set the character set. */
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set_native_charset (NULL);
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#ifdef HAVE_W32_SYSTEM
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/* For W32 we need to initialize the socket layer. This is because
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we use recv and send in libassuan as well as at some other
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places. */
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{
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WSADATA wsadat;
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WSAStartup (0x202, &wsadat);
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}
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#endif
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#ifdef HAVE_W32CE_SYSTEM
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/* Register the sleep exit function before the estream init so that
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the sleep will be called after the estream registered atexit
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function which flushes the left open estream streams and in
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particular es_stdout. */
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atexit (sleep_on_exit);
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#endif
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if (!gcry_check_version (NEED_LIBGCRYPT_VERSION))
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{
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log_fatal (_("%s is too old (need %s, have %s)\n"), "libgcrypt",
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NEED_LIBGCRYPT_VERSION, gcry_check_version (NULL));
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}
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/* Initialize the Estream library. */
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gpgrt_init ();
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gpgrt_set_alloc_func (gcry_realloc);
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#ifdef HAVE_W32CE_SYSTEM
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/* Special hack for Windows CE: We extract some options from arg
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to setup the standard handles. */
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parse_std_file_handles (argcp, argvp);
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#endif
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#ifdef HAVE_W32_SYSTEM
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/* We want gettext to always output UTF-8 and we put the console in
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* utf-8 mode. */
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gettext_use_utf8 (1);
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if (!SetConsoleCP (CP_UTF8) || !SetConsoleOutputCP (CP_UTF8))
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{
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log_info ("SetConsoleCP failed: %s\n", w32_strerror (-1));
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log_info ("Warning: Garbled console data possible\n");
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}
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#endif
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/* Access the standard estreams as early as possible. If we don't
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do this the original stdio streams may have been closed when
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_es_get_std_stream is first use and in turn it would connect to
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the bit bucket. */
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{
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int i;
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for (i=0; i < 3; i++)
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(void)_gpgrt_get_std_stream (i);
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}
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/* --version et al shall use estream as well. */
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gpgrt_set_usage_outfnc (writestring_via_estream);
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/* Register our string mapper with gpgrt. */
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gpgrt_set_fixed_string_mapper (map_static_macro_string);
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/* Logging shall use the standard socket directory as fallback. */
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log_set_socket_dir_cb (gnupg_socketdir);
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#if HAVE_W32_SYSTEM
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/* For Standard Windows we use our own parser for the command line
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* so that we can return an array of utf-8 encoded strings. */
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prepare_w32_commandline (argcp, argvp);
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#else
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(void)argcp;
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(void)argvp;
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#endif
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}
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/* WindowsCE uses a very strange way of handling the standard streams.
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There is a function SetStdioPath to associate a standard stream
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with a file or a device but what we really want is to use pipes as
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standard streams. Despite that we implement pipes using a device,
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we would have some limitations on the number of open pipes due to
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the 3 character limit of device file name. Thus we don't take this
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path. Another option would be to install a file system driver with
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support for pipes; this would allow us to get rid of the device
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name length limitation. However, with GnuPG we can get away be
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redefining the standard streams and passing the handles to be used
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on the command line. This has also the advantage that it makes
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creating a process much easier and does not require the
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SetStdioPath set and restore game. The caller needs to pass the
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rendezvous ids using up to three options:
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-&S0=<rvid> -&S1=<rvid> -&S2=<rvid>
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They are all optional but they must be the first arguments on the
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command line. Parsing stops as soon as an invalid option is found.
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These rendezvous ids are then used to finish the pipe creation.*/
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#ifdef HAVE_W32CE_SYSTEM
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static void
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parse_std_file_handles (int *argcp, char ***argvp)
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{
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int argc = *argcp;
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char **argv = *argvp;
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const char *s;
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assuan_fd_t fd;
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int i;
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int fixup = 0;
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if (!argc)
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return;
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for (argc--, argv++; argc; argc--, argv++)
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{
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s = *argv;
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if (*s == '-' && s[1] == '&' && s[2] == 'S'
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&& (s[3] == '0' || s[3] == '1' || s[3] == '2')
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&& s[4] == '='
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&& (strchr ("-01234567890", s[5]) || !strcmp (s+5, "null")))
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{
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if (s[5] == 'n')
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fd = ASSUAN_INVALID_FD;
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else
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fd = _assuan_w32ce_finish_pipe (atoi (s+5), s[3] != '0');
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_es_set_std_fd (s[3] - '0', (int)fd);
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fixup++;
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}
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else
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break;
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}
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if (fixup)
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{
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argc = *argcp;
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argc -= fixup;
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*argcp = argc;
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argv = *argvp;
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for (i=1; i < argc; i++)
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argv[i] = argv[i + fixup];
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for (; i < argc + fixup; i++)
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argv[i] = NULL;
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}
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}
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#endif /*HAVE_W32CE_SYSTEM*/
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/* For Windows we need to parse the command line so that we can
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* provide an UTF-8 encoded argv. If there is any Unicode character
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* we return a new array but if there is no Unicode character we do
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* nothing. */
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#ifdef HAVE_W32_SYSTEM
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static void
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prepare_w32_commandline (int *r_argc, char ***r_argv)
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{
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const wchar_t *wcmdline, *ws;
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char *cmdline;
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int argc;
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char **argv;
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const char *s;
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int i, globing, itemsalloced;
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s = gpgrt_strusage (95);
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globing = (s && *s == '1');
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wcmdline = GetCommandLineW ();
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if (!wcmdline)
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{
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log_error ("GetCommandLineW failed\n");
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return; /* Ooops. */
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}
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if (!globing)
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{
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/* If globbing is not enabled we use our own parser only if
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* there are any non-ASCII characters. */
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for (ws=wcmdline; *ws; ws++)
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if (!iswascii (*ws))
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break;
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if (!*ws)
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return; /* No Unicode - return directly. */
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}
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cmdline = wchar_to_utf8 (wcmdline);
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if (!cmdline)
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{
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log_error ("parsing command line failed: %s\n", strerror (errno));
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return; /* Ooops. */
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}
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gpgrt_annotate_leaked_object (cmdline);
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argv = w32_parse_commandline (cmdline, globing, &argc, &itemsalloced);
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if (!argv)
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{
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log_error ("parsing command line failed: %s\n", "internal error");
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return; /* Ooops. */
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}
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gpgrt_annotate_leaked_object (argv);
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if (itemsalloced)
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{
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for (i=0; i < argc; i++)
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gpgrt_annotate_leaked_object (argv[i]);
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}
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*r_argv = argv;
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*r_argc = argc;
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}
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#endif /*HAVE_W32_SYSTEM*/
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