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gnupg/common/init.c
Werner Koch 40ca0022a7 w32: Almost everywhere include winsock2.h before windows.h.
--

This is required by newer mingw toolchain versions which demand that
winsock2.h is included before windows.h.  Now, due to the use of
socket definitions in pth.h we need to include winsock2.h also in
pth.h, now pth.h is often included after an include of windows.h and
thus the compiler spits out a warning.  To avoid that we include
winsock2.h at all places the compiler complains about.
2013-04-23 18:06:46 +02:00

75 lines
2.1 KiB
C

/* init.c - Various initializations
* Copyright (C) 2007 Free Software Foundation, Inc.
*
* This file is part of GnuPG.
*
* GnuPG is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GnuPG is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#include <config.h>
#ifdef WITHOUT_GNU_PTH /* Give the Makefile a chance to build without Pth. */
#undef HAVE_PTH
#undef USE_GNU_PTH
#endif
#ifdef HAVE_W32_SYSTEM
# ifdef HAVE_WINSOCK2_H
# include <winsock2.h>
# endif
#include <windows.h>
#endif
#ifdef HAVE_PTH
#include <pth.h>
#endif
#include "estream.h"
#include "util.h"
/* This function is to be used early at program startup to make sure
that some subsystems are initialized. This is in particular
important for W32 to initialize the sockets so that our socket
emulation code used directly as well as in libassuan may be used.
It should best be called before any I/O is done so that setup
required for logging is ready. CAUTION: This might be called while
running suid(root). */
void
init_common_subsystems (void)
{
/* Try to auto set the character set. */
set_native_charset (NULL);
#ifdef HAVE_W32_SYSTEM
/* For W32 we need to initialize the socket layer. This is because
we use recv and send in libassuan as well as at some other
places. If we are building with PTH we let pth_init do it. We
can't do much on error so we ignore them. An error would anyway
later pop up if one of the socket functions is used. */
# ifdef HAVE_PTH
pth_init ();
# else
{
WSADATA wsadat;
WSAStartup (0x202, &wsadat);
}
# endif /*!HAVE_PTH*/
#endif
/* Initialize the Estream library. */
es_init ();
}