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agent: Kludge to mitigate blocking calls in Libgcrypt.

* agent/gpg-agent.c (agent_libgcrypt_progress_cb): Sleep for 100ms on
"need_entropy".
--

During key generation Libgrypt will read from /dev/random which may
block.  Libgcrypt is not nPth aware and thus the entire process will
block.  Fortunately there is also a select with a short timeout to run
the progress callback.  We detect this in gpg-agent and introduce a
short delay to give other threads (i.e. connections) an opportunity to
run.

This alone is not sufficient, an updated Libgpg-error is also required
to make the lock functions nPth aware.

Signed-off-by: Werner Koch <wk@gnupg.org>
This commit is contained in:
Werner Koch 2016-11-11 20:35:36 +01:00
parent 7b04a43c05
commit 4473db1ef2
No known key found for this signature in database
GPG Key ID: E3FDFF218E45B72B

View File

@ -384,9 +384,9 @@ static pid_t parent_pid = (pid_t)(-1);
static int active_connections;
/* This object is used to dispatch progress messages from Libgcrypt to
* the right thread. Given that we won't have at max a few dozen
* connections at the same time using a linked list is the easiest way
* to handle this. */
* the right thread. Given that we will have at max only a few dozen
* connections at a time, using a linked list is the easiest way to
* handle this. */
struct progress_dispatch_s
{
struct progress_dispatch_s *next;
@ -1747,6 +1747,17 @@ agent_libgcrypt_progress_cb (void *data, const char *what, int printchar,
break;
if (dispatch && dispatch->cb)
dispatch->cb (dispatch->ctrl, what, printchar, current, total);
/* If Libgcrypt tells us that it needs more entropy, we better take
* a nap to give other threads a chance to run. Note that Libgcrypt
* does not know about nPth and thus when it selects and reads from
* /dev/random this will block the process. Maybe we should add a
* function similar to gpgrt_set_syscall_clamp to Libgcrypt or use
* those clamps directly. For now sleeping for 100ms seems to be
* appropriate. */
if (what && !strcmp (what, "need_entropy"))
npth_usleep (100000);
}