CanvasBlocker/lib/modifiedAPI.js

119 lines
4.0 KiB
JavaScript

/* jslint moz: true, bitwise: true */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
(function(){
"use strict";
function getFakeCanvas(window, original){
var context = window.HTMLCanvasElement.prototype.getContext.call(original, "2d");
var imageData, data, source;
if (context){
imageData = window.CanvasRenderingContext2D.prototype.getImageData.call(context, 0, 0, original.width, original.height);
source = imageData.data;
}
else {
context =
window.HTMLCanvasElement.prototype.getContext.call(original, "webgl") ||
window.HTMLCanvasElement.prototype.getContext.call(original, "experimental-webgl") ||
window.HTMLCanvasElement.prototype.getContext.call(original, "webgl2") ||
window.HTMLCanvasElement.prototype.getContext.call(original, "experimental-webgl2");
imageData = context.createImageData(original.width, original.height);
source = new window.wrappedJSObject.Uint8Array(imageData.data.length);
window.WebGLRenderingContext.prototype.readPixels.call(
context,
0, 0, original.width, original.height,
context.RGBA, context.UNSIGNED_BYTE,
source
);
}
var data = imageData.data;
for (var i = 0, l = data.length; i < l; i += 1){
var value = source[i];
if (value >= 0x80){
value = value ^ Math.floor(Math.random() * 0x20);
}
else if (value >= 0x40){
value = value ^ Math.floor(Math.random() * 0x10);
}
else if (value >= 0x20){
value = value ^ Math.floor(Math.random() * 0x08);
}
else if (value >= 0x10){
value = value ^ Math.floor(Math.random() * 0x04);
}
else if (value >= 0x08){
value = value ^ Math.floor(Math.random() * 0x02);
}
else if (value >= 0x04){
value = value ^ Math.floor(Math.random() * 0x01);
}
data[i] = value;
}
var canvas = original.cloneNode(true);
context = window.HTMLCanvasElement.prototype.getContext.call(canvas, "2d");
context.putImageData(imageData, 0, 0);
return canvas;
}
function getWindow(canvas){
return canvas.ownerDocument.defaultView;
}
// changed functions and their fakes
exports.changedFunctions = {
getContext: {
type: "context",
object: "HTMLCanvasElement"
},
toDataURL: {
type: "readout",
object: "HTMLCanvasElement",
fake: function toDataURL(){
var window = getWindow(this);
return window.HTMLCanvasElement.prototype.toDataURL.apply(getFakeCanvas(window, this), arguments);
}
},
toBlob: {
type: "readout",
object: "HTMLCanvasElement",
fake: function toBlob(callback){
var window = getWindow(this);
return window.HTMLCanvasElement.prototype.toBlob.apply(getFakeCanvas(window, this), arguments);
},
exportOptions: {allowCallbacks: true}
},
mozGetAsFile: {
type: "readout",
object: "HTMLCanvasElement",
mozGetAsFile: function mozGetAsFile(callbak){
var window = getWindow(this);
return window.HTMLCanvasElement.prototype.mozGetAsFile.apply(getFakeCanvas(window, this), arguments);
}
},
getImageData: {
type: "readout",
object: "CanvasRenderingContext2D",
fake: function getImageData(sx, sy, sw, sh){
var window = getWindow(this.canvas);
var context = window.HTMLCanvasElement.prototype.getContext.call(getFakeCanvas(window, this.canvas), "2d");
var data = window.CanvasRenderingContext2D.prototype.getImageData.apply(context, arguments).data;
var imageData = context.createImageData(sw, sh);
for (var i = 0, l = data.length; i < l; i += 1){
imageData.data[i] = data[i];
}
return imageData;
}
},
readPixels: {
type: "readout",
object: "WebGLRenderingContext",
fake: function readPixels(x, y, width, height, format, type, pixels){
var window = getWindow(this.canvas);
var context = window.HTMLCanvasElement.prototype.getContext.call(getFakeCanvas(window, this.canvas), "webGL");
return window.WebGLRenderingContext.prototype.readPixels.apply(context, arguments);
}
}
};
}());