<!DOCTYPE html> <html> <head> <title>webGL test</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link href="testIcon.svg" type="image/png" rel="icon"> <link href="testIcon.svg" type="image/png" rel="shortcut icon"> <style> th { text-align: right; } </style> </head> <body> <h1>webGL test</h1> <h2>Expected result</h2> <ul> <li>both webGL versions should be supported (unless you disabled it in the browser settings) - reload if one is showing "not supported"</li> <li>upon page reload the hashes change (depending on CanvasBlocker settings - e.g. not in the stealth preset)</li> <li>all the image hashes should be the same (offscreen workers are not yet protected by CanvasBlocker)</li> <li>upon page reload some of the parameters (depending on CanvasBlocker settings - e.g. not in the stealth preset)</li> <li>the "vendor" und "renderer" (also unmasked) parameters reflect the values you chose for them</li> </ul> <h3>Support</h3> <div id="output"></div> <h3>Hashes</h3> <div id="hashes"></div> <h3>Parameters</h3> <div id="parameters"></div> <script src="testAPI.js"></script> <script src="webGL-Test.js"></script> </body></html>