/* jslint moz: true, bitwise: true */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ (function(){ "use strict"; function getDomain(window){ if (!window.location.href || window.location.href === "about:blank"){ if (window !== window.parent){ return getDomain(window.parent); } else if (window.opener){ return getDomain(window.opener); } } return window.location.host; } const getPersistentRnd = (function(){ var persistentRnd = Object.create(null); const {process} = require("sdk/remote/child"); process.port.on("canvasBlocker-set-domain-rnd", function(process, {domain, rnd}){ persistentRnd[domain] = new Uint8Array(rnd); }); process.port.on("canvasBlocker-clear-domain-rnd", function(){ persistentRnd = Object.create(null); }); return function getPersistentRnd(window){ var domain = getDomain(window); if (!persistentRnd[domain]){ // create the (sub-)domains random numbers if not existing persistentRnd[domain] = new Uint8Array(128); window.crypto.getRandomValues(persistentRnd[domain]); process.port.emit("canvasBlocker-new-domain-rnd", {domain, rnd: Array.from(persistentRnd[domain])}); } return persistentRnd[domain]; } }()); exports.persistent = { getRng: function(length, window){ var bitSet = getPersistentRnd(window); return function(value, i){ // use the last 7 bits from the value for the index of the // random number var index = value & 0x7F; // use the last 3 bits from the position and the first bit from // from the value to get bit to use from the random number var bitIndex = ((i & 0x03) << 1) | (value >>> 7); // extract the bit var bit = (bitSet[index] >>> bitIndex) & 0x01; // XOR the bit and the value to alter the last bit of it... or not return value ^ bit; }; } }; exports.nonPersistent = { getRng: function(length, window){ // Initialize the random number batch creation var randomI = 65536; var randomNumbers = new Uint8Array(Math.min(65536, length)); return function(value, i){ if (randomI >= randomNumbers.length){ // refill the random number bucket if empty randomI = 0; if (length - i < 65536){ randomNumbers = new Uint8Array(length - i); } window.crypto.getRandomValues(randomNumbers); } var rnd = randomNumbers[randomI]; randomI += 1; // XOR the last bit to alter it... or not return value ^ (rnd & 0x01); }; } }; }());