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Code linting.

This commit is contained in:
kkapsner 2017-10-03 15:35:31 +02:00
parent cde71f8a62
commit ef38abe545
24 changed files with 642 additions and 559 deletions

View file

@ -1,4 +1,3 @@
/* jslint moz: true */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
@ -44,8 +43,8 @@
}
context.attachShader(program, shader);
var shader = context.createShader(context.FRAGMENT_SHADER);
var fragmenter = "precision mediump float;\nuniform sampler2D u_image;\nvarying vec2 v_texCoord;\nvoid main(){\n\tgl_FragColor = texture2D(u_image, v_texCoord);\n}"
shader = context.createShader(context.FRAGMENT_SHADER);
var fragmenter = "precision mediump float;\nuniform sampler2D u_image;\nvarying vec2 v_texCoord;\nvoid main(){\n\tgl_FragColor = texture2D(u_image, v_texCoord);\n}";
context.shaderSource(shader, fragmenter);
context.compileShader(shader);
success = context.getShaderParameter(shader, context.COMPILE_STATUS);
@ -112,9 +111,9 @@
context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, context.RGBA, context.UNSIGNED_BYTE, canvas);
var primitiveType = context.TRIANGLES;
var offset = 0;
var triangleOffset = 0;
var count = 6;
context.drawArrays(primitiveType, offset, count);
context.drawArrays(primitiveType, triangleOffset, count);
return {webGlCanvas, context};
};