mirror of
https://github.com/kkapsner/CanvasBlocker
synced 2025-07-04 20:46:39 +02:00
Simplified require and further linting.
This commit is contained in:
parent
01c1145e28
commit
dcb878392e
15 changed files with 86 additions and 78 deletions
|
@ -32,7 +32,8 @@
|
|||
var program = context.createProgram();
|
||||
|
||||
var shader = context.createShader(context.VERTEX_SHADER);
|
||||
var vertex = "attribute vec4 a_position;\nattribute vec2 a_texCoord;\nvarying vec2 v_texCoord;\nvoid main(){\n\tgl_Position = a_position;\n\tv_texCoord = a_texCoord;\n}";
|
||||
var vertex = "attribute vec4 a_position;\nattribute vec2 a_texCoord;\nvarying vec2 v_texCoord;\n" +
|
||||
"void main(){\n\tgl_Position = a_position;\n\tv_texCoord = a_texCoord;\n}";
|
||||
context.shaderSource(shader, vertex);
|
||||
context.compileShader(shader);
|
||||
success = context.getShaderParameter(shader, context.COMPILE_STATUS);
|
||||
|
@ -44,7 +45,8 @@
|
|||
context.attachShader(program, shader);
|
||||
|
||||
shader = context.createShader(context.FRAGMENT_SHADER);
|
||||
var fragmenter = "precision mediump float;\nuniform sampler2D u_image;\nvarying vec2 v_texCoord;\nvoid main(){\n\tgl_FragColor = texture2D(u_image, v_texCoord);\n}";
|
||||
var fragmenter = "precision mediump float;\nuniform sampler2D u_image;\nvarying vec2 v_texCoord;\n" +
|
||||
"void main(){\n\tgl_FragColor = texture2D(u_image, v_texCoord);\n}";
|
||||
context.shaderSource(shader, fragmenter);
|
||||
context.compileShader(shader);
|
||||
success = context.getShaderParameter(shader, context.COMPILE_STATUS);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue