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https://github.com/kkapsner/CanvasBlocker
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Fixed mode "fake at input".
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.gitignore
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vendored
@ -1 +1,2 @@
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*.svg
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*.svg
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printed.png
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@ -223,9 +223,9 @@
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return function fillText(str, x, y){
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notify("fakedInput");
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var window = getWindow(this.canvas);
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var oldImageData = getImageData(window, this);
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var oldImageData = getImageData(window, this).imageData;
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var ret = window.CanvasRenderingContext2D.prototype.fillText.apply(this, arguments);
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var newImageData = getImageData(window, this);
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var newImageData = getImageData(window, this).imageData;
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this.putImageData(randomMixImageData(window, oldImageData, newImageData), 0, 0);
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return ret;
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};
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@ -242,9 +242,9 @@
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return function strokeText(str, x, y){
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notify("fakedInput");
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var window = getWindow(this.canvas);
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var oldImageData = getImageData(window, this);
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var oldImageData = getImageData(window, this).imageData;
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var ret = window.CanvasRenderingContext2D.prototype.strokeText.apply(this, arguments);
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var newImageData = getImageData(window, this);
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var newImageData = getImageData(window, this).imageData;
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this.putImageData(randomMixImageData(window, oldImageData, newImageData), 0, 0);
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return ret;
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};
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@ -6,7 +6,7 @@ Version 0.3.7:
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-
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fixes:
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-
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- fake at input was broken
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Version 0.3.6:
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changes:
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