mirror of
https://github.com/kkapsner/CanvasBlocker
synced 2024-12-22 21:00:23 +01:00
Made random changes constant within the same domain.
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@ -5,7 +5,16 @@
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(function(){
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(function(){
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"use strict";
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"use strict";
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const rnd = {};
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function getFakeCanvas(window, original){
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function getFakeCanvas(window, original){
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var domain = window.document.location.host;
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if (!rnd[domain]){
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rnd[domain] = new Uint8Array(128);
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for (var i = 0; i < rnd[domain].length; i += 1){
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rnd[domain][i] = Math.floor(Math.random() * 0xFF);
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}
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console.log("created new rnd for domain", domain);
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}
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var context = window.HTMLCanvasElement.prototype.getContext.call(original, "2d");
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var context = window.HTMLCanvasElement.prototype.getContext.call(original, "2d");
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var imageData, data, source;
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var imageData, data, source;
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if (context){
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if (context){
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@ -29,40 +38,14 @@
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}
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}
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data = imageData.data;
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data = imageData.data;
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var l = data.length;
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var l = data.length;
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var randomI = 65536;
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var randomOffset = 0;
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var randomNumbers = new Uint8Array(Math.min(65536, l));
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for (var i = 0; i < l; i += 1, randomI += 1){
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for (var i = 0; i < l; i += 1){
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if (randomI >= randomNumbers.length){
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randomI = 0;
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randomOffset += randomNumbers.length;
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if (l - i < 65536){
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randomNumbers = new Uint8Array(l - i);
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}
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window.crypto.getRandomValues(randomNumbers);
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}
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var rnd = randomNumbers[randomI];
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var value = source[i];
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var value = source[i];
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if (value >= 0x80){
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var index = value & 0x7F;
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value = value ^ (rnd & 0x1F);
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var bitIndex = ((i & 0x03) << 1) | (value >>> 7);
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}
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var bit = (rnd[domain][index] >>> bitIndex) & 0x01;
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else if (value >= 0x40){
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if (bitIndex % 2) console.log(rnd[domain][index], index, bitIndex, bit);
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value = value ^ (rnd & 0x0F);
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data[i] = value ^ bit;
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}
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else if (value >= 0x20){
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value = value ^ (rnd & 0x07);
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}
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else if (value >= 0x10){
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value = value ^ (rnd & 0x03);
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}
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else if (value >= 0x08){
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value = value ^ (rnd & 0x01);
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}
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// else if (value >= 0x04){
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// value = value ^ (rnd * 0x00);
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// }
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data[i] = value;
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}
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}
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var canvas = original.cloneNode(true);
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var canvas = original.cloneNode(true);
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context = window.HTMLCanvasElement.prototype.getContext.call(canvas, "2d");
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context = window.HTMLCanvasElement.prototype.getContext.call(canvas, "2d");
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