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CanvasBlocker/lib/modifiedAPI.js

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/* jslint moz: true */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
(function(){
"use strict";
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var scope;
if ((typeof exports) !== "undefined"){
scope = exports;
}
else {
window.scope.modifiedAPI = {};
scope = window.scope.modifiedAPI;
}
// let Cu = require("chrome").Cu;
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var randomSupply = null;
function getContext(window, canvas){
return window.HTMLCanvasElement.prototype.getContext.call(canvas, "2d") ||
window.HTMLCanvasElement.prototype.getContext.call(canvas, "webgl") ||
window.HTMLCanvasElement.prototype.getContext.call(canvas, "experimental-webgl") ||
window.HTMLCanvasElement.prototype.getContext.call(canvas, "webgl2") ||
window.HTMLCanvasElement.prototype.getContext.call(canvas, "experimental-webgl2");
}
function getImageData(window, context){
var imageData;
var source;
if ((context.canvas.width || 0) * (context.canvas.height || 0) === 0){
imageData = new window.wrappedJSObject.ImageData(0, 0);
source = new window.wrappedJSObject.ImageData(0, 0);
}
else if (context instanceof window.CanvasRenderingContext2D){
imageData = window.CanvasRenderingContext2D.prototype.getImageData.call(context, 0, 0, context.canvas.width, context.canvas.height);
source = imageData.data;
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}
else {
imageData = new window.wrappedJSObject.ImageData(context.canvas.width, context.canvas.height);
source = new Uint8Array(imageData.data.length);
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window.WebGLRenderingContext.prototype.readPixels.call(
context,
0, 0, context.canvas.width, context.canvas.height,
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context.RGBA, context.UNSIGNED_BYTE,
source
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);
}
return {
imageData,
source
};
}
function getFakeCanvas(window, original){
try {
// original may not be a canvas -> we must not leak an error
var context = getContext(window, original);
var {imageData, source} = getImageData(window, context);
var desc = imageData.data;
var l = desc.length;
var rng = randomSupply.getRng(l, window);
for (var i = 0; i < l; i += 1){
desc[i] = rng(source[i], i);
}
var canvas = original.cloneNode(true);
context = window.HTMLCanvasElement.prototype.getContext.call(canvas, "2d");
context.putImageData(imageData, 0, 0);
return canvas;
}
catch (e){
return original;
}
}
function randomMixImageData(window, imageData1, imageData2){
var data1 = imageData1.data;
var data2 = imageData2.data;
var l = data1.length;
if (l === data2.length){
var rng = randomSupply.getRng(l, window);
for (var i = 0; i < l; i += 1){
if (data1[i] > data2[i]){
data2[i] = data1[i] - rng(data1[i] - data2[i], i);
}
else if (data1[i] < data2[i]){
data2[i] = data1[i] + rng(data2[i] - data1[i], i);
}
}
}
return imageData2;
}
function hasType(status, type){
return status.type.indexOf(type) !== -1;
}
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scope.setRandomSupply = function(supply){
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randomSupply = supply;
};
var canvasContextType = new WeakMap();
// changed functions and their fakes
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scope.changedFunctions = {
getContext: {
type: "context",
getStatus: function(obj, status){
if (hasType(status, "internal")){
return {
mode: "allow",
type: status.type,
active: false
}
}
else if (hasType(status, "context") || hasType(status, "input")){
return {
mode: (status.mode === "block")? "block": "fake",
type: status.type,
active: true
};
}
else {
var status = Object.create(status);
status.active = false;
return status;
}
},
object: "HTMLCanvasElement",
fakeGenerator: function(prefs, notify, window, original){
return function(context, contextAttributes){
canvasContextType.set(this, context);
return original.apply(this, window.Array.from(arguments));
};
}
},
toDataURL: {
type: "readout",
getStatus: function(obj, status){
var status = Object.create(status);
if (hasType(status, "input")){
var contextType = canvasContextType.get(obj);
status.active = contextType !== "2d";
}
else {
status.active = hasType(status, "readout");
}
return status;
},
object: "HTMLCanvasElement",
fakeGenerator: function(prefs, notify, window, original){
return function toDataURL(){
notify("fakedReadout");
return original.apply(getFakeCanvas(window, this), window.Array.from(arguments));
};
}
},
toBlob: {
type: "readout",
getStatus: function(obj, status){
var status = Object.create(status);
if (hasType(status, "input")){
var contextType = canvasContextType.get(obj);
status.active = contextType !== "2d";
}
else {
status.active = hasType(status, "readout");
}
return status;
},
object: "HTMLCanvasElement",
fakeGenerator: function(prefs, notify, window, original){
return function toBlob(callback){
notify("fakedReadout");
return original.apply(getFakeCanvas(window, this), window.Array.from(arguments));
};
},
exportOptions: {allowCallbacks: true}
},
mozGetAsFile: {
type: "readout",
getStatus: function(obj, status){
var status = Object.create(status);
if (hasType(status, "input")){
var contextType = canvasContextType.get(obj);
status.active = contextType !== "2d";
}
else {
status.active = hasType(status, "readout");
}
return status;
},
object: "HTMLCanvasElement",
fakeGenerator: function(prefs, notify, window, original){
return function mozGetAsFile(callback){
notify("fakedReadout");
return original.apply(getFakeCanvas(window, this), window.Array.from(arguments));
};
}
},
getImageData: {
type: "readout",
getStatus: function(obj, status){
var status = Object.create(status);
if (hasType(status, "input")){
var contextType = canvasContextType.get(obj);
status.active = contextType !== "2d";
}
else {
status.active = hasType(status, "readout");
}
return status;
},
object: "CanvasRenderingContext2D",
fakeGenerator: function(prefs, notify, window, original){
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var maxSize = prefs("maxFakeSize") || Number.POSITIVE_INFINITY;
return function getImageData(sx, sy, sw, sh){
if (sw * sh > maxSize){
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return original.apply(this, window.Array.from(arguments));
}
else {
notify("fakedReadout");
var fakeCanvas;
var context = this;
if (this && this.canvas) {
fakeCanvas = getFakeCanvas(window, this.canvas);
}
if (fakeCanvas && fakeCanvas !== this.canvas){
context = window.HTMLCanvasElement.prototype.getContext.call(
getFakeCanvas(window, this.canvas),
"2d"
);
}
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return original.apply(context, window.Array.from(arguments));
}
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};
}
},
fillText: {
type: "input",
getStatus: function(obj, status){
var status = Object.create(status);
status.active = hasType(status, "input");
return status;
},
object: "CanvasRenderingContext2D",
fakeGenerator: function(prefs, notify, window, original){
return function fillText(str, x, y){
notify("fakedInput");
var oldImageData;
try {
// "this" is not trustable - it may be not a context
oldImageData = getImageData(window, this).imageData;
}
catch (e){}
// if "this" is not a correct context the next line will throw an error
var ret = original.apply(this, window.Array.from(arguments));
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var newImageData = getImageData(window, this).imageData;
this.putImageData(randomMixImageData(window, oldImageData, newImageData), 0, 0);
return ret;
};
}
},
strokeText: {
type: "input",
getStatus: function(obj, status){
var status = Object.create(status);
status.active = hasType(status, "input");
return status;
},
object: "CanvasRenderingContext2D",
fakeGenerator: function(prefs, notify, window, original){
return function strokeText(str, x, y){
notify("fakedInput");
var oldImageData;
try {
// "this" is not trustable - it may be not a context
oldImageData = getImageData(window, this).imageData;
}
catch (e){}
// if "this" is not a correct context the next line will throw an error
var ret = original.apply(this, window.Array.from(arguments));
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var newImageData = getImageData(window, this).imageData;
this.putImageData(randomMixImageData(window, oldImageData, newImageData), 0, 0);
return ret;
};
}
},
readPixels: {
type: "readout",
getStatus: function(obj, status){
var status = Object.create(status);
status.active = hasType(status, "readout") || hasType(status, "input");
return status;
},
object: ["WebGLRenderingContext", "WebGL2RenderingContext"],
fakeGenerator: function(prefs, notify, window, original){
return function readPixels(x, y, width, height, format, type, pixels){
// not able to use the getFakeCanvas function because the context type is wrong...
notify("fakedReadout");
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var xPixels = pixels//Cu.waiveXrays(pixels);
var ret = original.apply(this, window.Array.from(arguments));
var l = xPixels.length;
var rng = randomSupply.getRng(l, window);
for (var i = 0; i < l; i += 1){
xPixels[i] = rng(xPixels[i], i);
}
return ret;
};
}
}
};
}());