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2 additional precent won by reserving the memory before pushing in the vec
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@ -71,6 +71,7 @@ impl CboRoaringBitmapCodec {
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for bytes in slices {
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if bytes.len() <= THRESHOLD * size_of::<u32>() {
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debug_assert!(bytes.len() % size_of::<u32>() == 0);
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vec.reserve(bytes.len() / size_of::<u32>());
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for bytes in bytes.chunks_exact(size_of::<u32>()) {
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// unwrap can't happens since we ensured that everything
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