// LED support. package embd // The LED interface is used to control a led on the prototyping board. type LED interface { // On switches the LED on. On() error // Off switches the LED off. Off() error // Toggle toggles the LED. Toggle() error // Close releases resources associated with the LED. Close() error } // LEDDriver interface interacts with the host descriptors to allow us // control of the LEDs. type LEDDriver interface { LED(key interface{}) (LED, error) Close() error } var ledDriverInitialized bool var ledDriverInstance LEDDriver // InitLED initializes the LED driver. func InitLED() error { if ledDriverInitialized { return nil } desc, err := DescribeHost() if err != nil { return err } if desc.LEDDriver == nil { return ErrFeatureNotSupported } ledDriverInstance = desc.LEDDriver() ledDriverInitialized = true return nil } // CloseLED releases resources associated with the LED driver. func CloseLED() error { return ledDriverInstance.Close() } // NewLED returns a LED interface which allows control over the LED. func NewLED(key interface{}) (LED, error) { if err := InitLED(); err != nil { return nil, err } return ledDriverInstance.LED(key) } // LEDOn switches the LED on. func LEDOn(key interface{}) error { led, err := NewLED(key) if err != nil { return err } return led.On() } // LEDOff switches the LED off. func LEDOff(key interface{}) error { led, err := NewLED(key) if err != nil { return err } return led.Off() } // LEDToggle toggles the LED. func LEDToggle(key interface{}) error { led, err := NewLED(key) if err != nil { return err } return led.Toggle() }