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https://github.com/kidoman/embd
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159
bower_components/gumby/sass/extensions/sassy-math/lib/sassy-math.rb
vendored
Executable file
159
bower_components/gumby/sass/extensions/sassy-math/lib/sassy-math.rb
vendored
Executable file
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@ -0,0 +1,159 @@
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require 'compass'
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Compass::Frameworks.register("sassy-math", :path => "#{File.dirname(__FILE__)}/..")
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# Sassy math Functions
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module Sass::Script::Functions
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# Exponents
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def exponent(base, powerNum, powerDen)
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base = base.value.to_f
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powerNum = powerNum.value.to_f
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powerDen = powerDen.value.to_f
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result = base ** (powerNum / powerDen)
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Sass::Script::Number.new(result)
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end
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def power(base, exponent)
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base = base.value.to_f
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exponent = exponent.value.to_f
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result = base ** exponent
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Sass::Script::Number.new(result)
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end
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def sqrt(number)
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number = number.value.to_f
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result = Math.sqrt(number)
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Sass::Script::Number.new(result)
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end
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def nth_root(number, root)
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number = number.value.to_f
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root = root.value.to_f
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result = number ** (1.0 / root)
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Sass::Script::Number.new(result)
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end
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# Logarithms
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def ln(num)
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result = Math.log(num.value)
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Sass::Script::Number.new(result)
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end
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def log10(num)
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result = Math.log10(num.value)
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Sass::Script::Number.new(result)
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end
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# Miscellaneous
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def factorial(number)
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result = 1
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number = number.value
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if number > 0
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(1..number).each do |i|
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result = result * i
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end
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end
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Sass::Script::Number.new(result)
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end
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def random(max = Sass::Script::Number.new(100)) ## shamelessly taken from here: https://gist.github.com/1561650
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Sass::Script::Number.new(rand(max.value), max.numerator_units, max.denominator_units)
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end
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def hypot(a, b)
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a = a.value.to_f
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b = b.value.to_f
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result = Math.hypot(a, b)
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Sass::Script::Number.new(result)
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end
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# Constants
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def pi
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pi = Math::PI
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Sass::Script::Number.new(pi)
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end
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def e
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e = Math::E
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Sass::Script::Number.new(e)
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end
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def golden_ratio()
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result = (1.0 / 2.0) + (Math.sqrt(5) / 2.0)
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Sass::Script::Number.new(result)
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end
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# Comparative Functions
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def is_int(number)
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number = number.value.to_f
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if number - number.floor != 0
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result = false
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else
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result = true
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end
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Sass::Script::Bool.new(result)
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end
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def is_float(number)
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number = number.value
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if number - number.floor != 0
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result = true
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else
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result = false
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end
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Sass::Script::Bool.new(result)
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end
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# Trigonometric Functions
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def deg_to_rad(degree)
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result = degree.value.to_f * Math::PI / 180
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Sass::Script::Number.new(result)
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end
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def rad_to_deg(rad)
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result = rad.value.to_f * 180 / Math::PI
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Sass::Script::Number.new(result)
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end
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def cosh(rad)
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rad = rad.value.to_f
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result = Math.cosh(rad)
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Sass::Script::Number.new(result)
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end
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def acos(rad)
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rad = rad.value.to_f
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result = Math.acos(rad)
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Sass::Script::Number.new(result)
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end
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def acosh(rad)
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rad = rad.value.to_f
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result = Math.acosh(rad)
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Sass::Script::Number.new(result)
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end
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def sinh(rad)
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rad = rad.value.to_f
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result = Math.sinh(rad)
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Sass::Script::Number.new(result)
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end
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def asin(rad)
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rad = rad.value.to_f
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result = Math.asin(rad)
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Sass::Script::Number.new(result)
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end
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def asinh(rad)
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rad = rad.value.to_f
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result = Math.asinh(rad)
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Sass::Script::Number.new(result)
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end
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def tanh(rad)
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rad = rad.value.to_f
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result = Math.tanh(rad)
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Sass::Script::Number.new(result)
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end
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def atan(rad)
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rad = rad.value.to_f
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result = Math.atan(rad)
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Sass::Script::Number.new(result)
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end
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def atan2(y, x)
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y = y.value.to_f
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x = x.value.to_f
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result = Math.atan2(y, x)
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Sass::Script::Number.new(result)
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end
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def atanh(rad)
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rad = rad.value.to_f
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result = Math.atanh(rad)
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Sass::Script::Number.new(result)
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end
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end
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module SassyMath
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VERSION = "1.5"
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DATE = "2012-07-29"
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end
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310
bower_components/gumby/sass/extensions/sassy-math/stylesheets/_math.scss
vendored
Executable file
310
bower_components/gumby/sass/extensions/sassy-math/stylesheets/_math.scss
vendored
Executable file
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@ -0,0 +1,310 @@
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// SASSY MATH
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@charset "UTF-8";
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//////////////////////////////
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// Variables
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//////////////////////////////
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$pi: 3.1415926535897932384626433832795028841971693993751;
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$π: $pi;
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$e: 2.71828182845904523536028747135266249775724709369995;
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$iter: 50;
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//////////////////////////////
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// Random Number
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// Working from http://xkcd.com/221/
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// Chosen by fair dice roll.
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// Guarenteed to be random.
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//////////////////////////////
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@function rand() {
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@return 4;
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}
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//////////////////////////////
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// Percent
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//////////////////////////////
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@function percent($number) {
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@return $number * 0.01;
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}
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//////////////////////////////
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// Exponent
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//////////////////////////////
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@function exponent($base, $exponent) {
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// reset value
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$value: $base;
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// positive intergers get multiplied
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@if $exponent > 1 {
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@for $i from 2 through $exponent {
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$value: $value * $base; } }
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// negitive intergers get divided. A number divided by itself is 1
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@if $exponent < 1 {
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@for $i from 0 through -$exponent {
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$value: $value / $base; } }
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// return the last value written
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@return $value;
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}
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@function pow($base, $exponent) {
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@return exponent($base, $exponent);
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}
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//////////////////////////////
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// Factorial
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//////////////////////////////
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@function factorial($number) {
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// reset value
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$value: 1;
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// positive intergers get multiplied
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@if $number > 0 {
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@for $i from 1 through $number {
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$value: $value * $i;
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}
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}
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@return $value;
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}
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@function fact($number) {
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@return factorial($number);
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}
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//////////////////////////////
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// Polynomial Approximation
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//////////////////////////////
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// Maclaurin series can be used to estimate Sine and Consine
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@function maclaurin($start, $key, $number) {
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$value: $start;
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$add: 0;
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@for $i from 1 through $iter {
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@if $add == 0 {
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$value: $value - ( exponent($number, $key) / factorial($key) );
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$add: 1;
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}
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@else {
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$value: $value + ( exponent($number, $key) / factorial($key) );
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$add: 0;
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}
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$key: $key + 2;
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}
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@return $value;
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}
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// Taylor series can be used to estiamte ln
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@function taylor($number) {
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@return taylor;
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}
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//////////////////////////////
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// Basic Trig Functions
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//////////////////////////////
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// Bundled in Compass: http://compass-style.org/reference/compass/helpers/trig/
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// References for implementing using MacLaurin series below:
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//@function sin($number, $unit: 'deg') {
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// @if $unit == 'deg' {
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// $number: deg-to-rad($number);
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// }
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// @return maclaurin($number, 3, $number);
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//}
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//
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//@function cos($number, $unit: 'deg') {
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// @if $unit == 'deg' {
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// $number: deg-to-rad($number);
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// }
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// @return maclaurin(1, 2, $number);
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//}
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//
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//// Trig Identity: Tangent = Sine divided by Cosine.
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//@function tan($number, $unit: 'deg') {
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// @if $unit == 'deg' {
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// $number: deg-to-rad($number);
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// }
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// @return sin($number) / cos($number);
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//}
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//////////////////////////////
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// Reciprocal Trig Functions
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//////////////////////////////
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@function csc($number, $unit: 'deg') {
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@if $unit == 'deg' {
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$number: deg-to-rad($number);
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}
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@return 1 / sin($number);
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}
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@function scs($number, $unit: 'deg') {
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@if $unit == 'deg' {
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$number: deg-to-rad($number);
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}
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@return 1 / cos($number);
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}
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@function cot($number, $unit: 'deg') {
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@if $unit == 'deg' {
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$number: deg-to-rad($number);
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}
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@return 1 / tan($number);
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}
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//////////////////////////////
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// Hyperbolic Functions
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//////////////////////////////
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@function sinh($number) {
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$top: exponent($e, (2 * $number)) - 1;
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$bottom: 2 * exponent($e, $number);
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@return $top / $bottom;
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}
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@function cosh($number) {
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$top: exponent($e, (2 * $number)) + 1;
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$bottom: 2 * exponent($e, $number);
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@return $top / $bottom;
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}
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@function tanh($number) {
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$top: exponent($e, (2 * $number)) - 1;
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$bottom: exponent($e, (2 * $number)) + 1;
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@return $top / $bottom;
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}
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//////////////////////////////
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// Reciprocal Hyperbolic Functions
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//////////////////////////////
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@function csch($number) {
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@return 1 / sinh($number);
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}
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@function sech($number) {
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@return 1 / cosh($number);
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}
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@function coth($number) {
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@return 1/ tanh($number);
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}
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@function log($number) {
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@return $number;
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}
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@function ln($number) {
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@if $number > 0 and $number < 1 {
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$value: 0;
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@for $i from 1 through $iter {
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$value: $value + ( pow(-1, $i) * pow(-1 * (1 - $number), $i)) / $i;
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}
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$value: -1 * $value;
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@return $value;
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}
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@else if $number == 1 {
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@return 0;
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}
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@else {
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@return ERROR;
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@warn ln input must be greater than zero and less than or equal to 1;
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}
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}
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//////////////////////////////
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// Degree/Radian Conversion
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//////////////////////////////
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@function deg-to-rad($number) {
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@return $number * $pi / 180deg;
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}
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@function rad-to-deg($number) {
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@return $number * 180deg / $pi;
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}
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//////////////////////////////
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// Root Functions
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//////////////////////////////
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// Basic General-Purpose Root Function
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@function n-root($number, $n) {
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@if $number < 1 {
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@return ERROR;
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@warn ROOT ERROR;
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}
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// If a whole number, generate it quickly
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@for $i from 1 through $number {
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@if exponent($i, $n) == $number {
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@return $i;
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}
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}
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// Else, run through other options
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@for $i from 1 through $number * 1000 / 2 {
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@if round(exponent($i / 1000, $n) * 100) == round($number * 100) {
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@return $i / 1000;
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}
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}
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}
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@function root($number, $n) {
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@return n-root($number, $n);
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}
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// Square Roots
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@function √($number) {
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@return sqrt($number);
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}
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@function sqrt($number) {
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$guess: rand();
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$root: $guess;
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@for $i from 1 through $iter {
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$root: $root - (pow($root, 2) - $number) / (2 * $root);
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}
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@return $root;
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}
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//////////////////////////////
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// Golden Ratio
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//////////////////////////////
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@function golden() {
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@return 1/2 + sqrt(5) / 2;
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}
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@function ϕ() {
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@return golden();
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}
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$golden-ratio: golden();
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$ϕ: $golden-ratio;
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//////////////////////////////
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// Is Int and Is Float
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//////////////////////////////
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@function is-int($number) {
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@if type-of($number) != 'number' {
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@warn '#{$number} is not a number! It cannot be an integer if it is not a number!';
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@return false;
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}
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@if $number - floor($number) != 0 {
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@return false;
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}
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@else {
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@return true;
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}
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}
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@function is-float($number) {
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@if type-of($number) != 'number' {
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@warn '#{$number} is not a number! It cannot be an decimal if it is not a number!';
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@return false;
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}
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@if $number - floor($number) != 0 {
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@return true;
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}
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@else {
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@return false;
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}
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}
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@function is-decimal($number) {
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@return is-float($number);
|
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}
|
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