# Running other programs ## Running a command at configure time Running a command at configure time is relatively easy. Use [`execute_process`][execute_process] to run a process and access the results. It is generally a good idea to avoid hard coding a program path into your CMake; you can use `${CMAKE_COMMAND}`, `find_package(Git)`, or `find_program` to get access to a command to run. Use `RESULT_VARIABLE` to check the return code and `OUTPUT_VARIABLE` to get the output. Here is an example that updates all git submodules: ```cmake find_package(Git QUIET) if(GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git") execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} RESULT_VARIABLE GIT_SUBMOD_RESULT) if(NOT GIT_SUBMOD_RESULT EQUAL "0") message(FATAL_ERROR "git submodule update --init failed with ${GIT_SUBMOD_RESULT}, please checkout submodules") endif() endif() ``` ## Running a command at build time Build time commands are a bit trickier. The main complication comes from the target system; when do you want your command to run? Does it produce an output that another target needs? With this in mind, here is an example that calls a Python script to generate a header file: ```cmake find_package(PythonInterp REQUIRED) add_custom_command(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/include/Generated.hpp" COMMAND "${PYTHON_EXECUTABLE}" "${CMAKE_CURRENT_SOURCE_DIR}/scripts/GenerateHeader.py" --argument DEPENDS some_target) add_custom_target(generate_header ALL DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/include/Generated.hpp") install(FILES ${CMAKE_CURRENT_BINARY_DIR}/include/Generated.hpp DESTINATION include) ``` Here, the generation happens after `some_target` is complete, and happens when you run make without a target (`ALL`). If you make this a dependency of another target with `add_dependencies`, you could avoid the `ALL` keyword. Or, you could require that a user explicitly builds the `generate_header` target when making. ## Included common utilities A useful tool in writing CMake builds that work cross-platform is `cmake -E ` (seen in CMake files as `${CMAKE_COMMAND} -E`). This mode allows CMake to do a variety of things without calling system tools explicitly, like `copy`, `make_directory`, and `remove`. It is mostly used for the build time commands. Note that the very useful `create_symlink` mode used to be Unix only, but was added for Windows in CMake 3.13. [See the docs](https://cmake.org/cmake/help/latest/manual/cmake.1.html#command-line-tool-mode). [execute_process]: https://cmake.org/cmake/help/latest/command/execute_process.html