We will cover variables first. A local variable is set like this:
```CMake
set(MY_VARIABLE "value")
```
The names of variables are usually all caps, and the value follows. You access a variable by using `${}`, such as `${MY_VARIABLE}`.[^1] CMake has the concept of scope; you can access the value of the variable after you set it as long as you are in the same scope. If you leave a function or a file in a sub directory, the variable will no longer be defined. You can set a variable in the scope immediately above your current one with `PARENT_SCOPE` at the end.
## Cache Variables
If you want to set a variable from the command line, CMake offers a variable cache. Some variables are already here, like `CMAKE_BUILD_TYPE`. The syntax for declaring a variable and setting it if it is not already set is:
This will **not** replace an existing value. This is so that you can set these on the command line and not have them overridden when the CMake file executes. If you want to use these variables as a make-shift global variable, then you can do:
The first line will cause the value to be set no matter what, and the second line will keep the variable from showing up in the list of variables if you run `cmake -L ..` or use a GUI.
For the `BOOL` datatype, there are several different wordings for `ON` and `OFF`.
## The Cache
The cache is actually just a text file, `CMakeCache.txt`, that gets created in the build directory when you run CMake. This is how CMake remembers anything you set, so you don't have to re-list your options every time you rerun CMake.
[^1]: `if` statements are a bit odd in that they can take the variable with or without the surrounding syntax; this is there for historical reasons: `if` predates the `${}` syntax.