CUDA support is available in two flavors. The new method, introduced in CMake 3.8 (3.9 for Windows), will be what I focus on first. The old method will be covered afterwards, but as you'll see, it's uglier and harder to get right. I'd stick to requiring CMake 3.8 or 3.9 for CUDA (and CMake 3.11 for IDEs like Xcode and Visual Studio).
A good resource for CUDA and Modern CMake is [this talk](http://on-demand.gputechconf.com/gtc/2017/presentation/S7438-robert-maynard-build-systems-combining-cuda-and-machine-learning.pdf) by CMake developer Robert Maynard at GTC 2017.
## Method 1: CUDA as a First Class Language
This method is quite new, and doesn't seem to have much documentation. There are several issues you need to watch out for when using it, but overall is should be a much nicer and cleaner way to use CUDA.
### Adding the CUDA Language
There are two ways to enable CUDA support. If CUDA is not optional:
```cmake
project(MY_PROJECT LANGUAGES CUDA CXX)
```
You'll probably want `CXX` listed here also. And, if CUDA is optional, you'll want to put this in somewhere conditionally:
To check to see if CUDA is available, use CheckLanuage:
```cmake
include(CheckLanguage)
check_language(CUDA)
```
You can check the version of the NVCC toolkit with `CMAKE_CUDA_COMPILER_VERSION` (for now, only NVCC is supported, but just to be sure, check `CMAKE_CUDA_COMPILER_ID STREQUAL "NVIDIA"`).
Using targets should work similarly to CXX, but there's a problem. If you include a target that includes compiler options (flags), most of the time, the options will not be protected by the correct includes (and the chances of them having the correct CUDA wrapper is even smaller). Here's what a correct compiler options line should look like:
However, if you using almost any find_package, and using the Modern CMake methods of targets and inheritance, everything will break. I've learned that the hard way.
For now, here's a pretty reasonable solution, _as long as you know the un-aliased target name_. It's a function that will fix a C++ only target by wrapping the flags if using a CUDA compiler:
If you want to support an older version of CMake, I recommend at least including the FindCUDA from CMake version 3.9 in your cmake folder (see the CLIUtils github organization for a [git repository](https://github.com/CLIUtils/cuda_support)). You'll want two features that were added: `CUDA_LINK_LIBRARIES_KEYWORD` and `cuda_select_nvcc_arch_flags`, along with the newer architectures and CUDA versions.
To use the old CUDA support, you use `find_package`:
```cmake
find_package(CUDA 7.0 REQUIRED)
message(STATUS "Found CUDA ${CUDA_VERSION_STRING} at ${CUDA_TOOLKIT_ROOT_DIR}")
```
You can control the CUDA flags with `CUDA_NVCC_FLAGS` (list append) and you can control separable compilation with `CUDA_SEPARABLE_COMPILATION`. You'll also want to make sure CUDA plays nice and adds keywords to the targets (CMake 3.9+):
```cmake
set(CUDA_LINK_LIBRARIES_KEYWORD PUBLIC)
```
You'll also might want to allow a user to check for the arch flags of their current hardware:
```cmake
cuda_select_nvcc_arch_flags(ARCH_FLAGS) # optional argument for arch to add