1
0
mirror of https://github.com/github/gitignore synced 2024-11-22 03:34:23 +01:00
gitignore/UnrealEngine.gitignore
MountainKing123 338eb82763
Update UnrealEngine.gitignore
Edited Unreal Engine gitignore to also ignore "Intermediate" data in the "Plugins" directory, so it ignores deeper nested intermediate data, like with Epic's "Game Features" plugin e.g. "Plugins/GameFeatures/MyGameFeature/Intermediate".
2024-04-30 18:54:16 +02:00

75 lines
947 B
Plaintext

# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*