# Godot 4+ specific ignores .godot/* # allow those folders and files as they are required for remote-building e.g. using github actions # They do not get recreated properly when you use PCK files inside of your project in Version 4.1.13 !.godot/exported/ !.godot/imported/ !.godot/global_script_class_cache.cfg # Godot-specific ignores .import/ export.cfg export_presets.cfg # Imported translations (automatically generated from CSV files) *.translation # Mono-specific ignores .mono/ data_*/ mono_crash.*.json