# This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore # /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ # Windows Thumbs.db # Mac .DS_Store # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data /[Mm]emoryCaptures/ # Recordings can get excessive in size /[Rr]ecordings/ # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Jetbrains Rider /[Aa]ssets/Plugins/Editor/JetBrains* .idea/ *.DotSettings.user # Visual Studio .vs/ # Visual Studio Code .vscode/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Builds *.apk *.aab *.unitypackage *.app .gradle/ # Crashlytics generated file crashlytics-build.properties # Mono crash files mono_crash* # TestRunner generated files InitTestScene*.unity* # Addressables ignores for a default installation, before user customizations /ServerData /Assets/StreamingAssets/aa* /Assets/AddressableAssetsData/link.xml* # Unless you customize its settings, Addressables content builds will generate # addressables_content_state.bin files inside of platform-specific subfolders e.g. # /Assets/AddressableAssetsData/OSX/addressables_content_state.bin. Because there # is no common parent folder, it's not enough to just ignore the .bin files; we # have to ignore each platform folder. The Addressables team has been notified of # this issue. /Assets/AddressableAssetsData/Unknown* /Assets/AddressableAssetsData/Windows* /Assets/AddressableAssetsData/OSX* /Assets/AddressableAssetsData/Linux* /Assets/AddressableAssetsData/PS4* /Assets/AddressableAssetsData/Switch* /Assets/AddressableAssetsData/XboxOne* /Assets/AddressableAssetsData/WebGL* /Assets/AddressableAssetsData/iOS* /Assets/AddressableAssetsData/Android* /Assets/AddressableAssetsData/WindowsUniversal*