From b913fd9f3c1cb190e6a5aa33a0058e3380a134a0 Mon Sep 17 00:00:00 2001 From: Mike Schweitzer Date: Sun, 24 Jul 2022 19:28:33 -0700 Subject: [PATCH] Add TestFramework files and fix Addressables coverage * Fix incorrect comment - aa means Addressable Assets not Android Assets * Add more complete default Addressables coverage * Add TestRunner package generated files --- Unity.gitignore | 16 +++++++++++----- 1 file changed, 11 insertions(+), 5 deletions(-) diff --git a/Unity.gitignore b/Unity.gitignore index 66c38c50..a1b63a6b 100644 --- a/Unity.gitignore +++ b/Unity.gitignore @@ -74,12 +74,18 @@ mono_crash.* # Crashlytics generated file crashlytics-build.properties -# Packed Addressables -/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* +# TestRunner generated files +InitTestScene*.unity* -# Temporary auto-generated Android Assets -/[Aa]ssets/[Ss]treamingAssets/aa.meta -/[Aa]ssets/[Ss]treamingAssets/aa/* +# Addressables default ignores, before user customizations +/ServerData +/[Aa]ssets/StreamingAssets/aa* +/[Aa]ssets/AddressableAssetsData/link.xml* +/[Aa]ssets/Addressables_Temp* +# By default, Addressables content builds will generate addressables_content_state.bin +# files in platform-specific subfolders, for example: +# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin +/[Aa]ssets/AddressableAssetsData/*/*.bin* # Visual Scripting auto-generated files /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db