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Ignore unneeded *.blend1 blender files

**Reasons for making this change:**
By default, the Unity game engine supports the importing of Blender *.blend files and converts them to FBX internally (see documentation link below). Sometimes, blender stores *.blend1 files as a backup copy of your current blender file *.blend. Due to the nature of version control, redundant *.blend1 files do not need to be committed.

**Links to documentation supporting these rule changes:**
[Unity supported file formats](https://docs.unity3d.com/Manual/3D-formats.html)
This commit is contained in:
Nathan Schmitt 2025-02-20 21:57:42 -06:00 committed by GitHub
parent 471141b89c
commit a3b250b638
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@ -11,6 +11,10 @@
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/