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Ignore unneeded *.blend1 blender files
**Reasons for making this change:** By default, the Unity game engine supports the importing of Blender *.blend files and converts them to FBX internally (see documentation link below). Sometimes, blender stores *.blend1 files as a backup copy of your current blender file *.blend. Due to the nature of version control, redundant *.blend1 files do not need to be committed. **Links to documentation supporting these rule changes:** [Unity supported file formats](https://docs.unity3d.com/Manual/3D-formats.html)
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@ -11,6 +11,10 @@
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
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*.blend1
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*.blend1.meta
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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