diff --git a/Unity.gitignore b/Unity.gitignore index a11ddf93..94903c67 100644 --- a/Unity.gitignore +++ b/Unity.gitignore @@ -2,6 +2,7 @@ # # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore # +.utmp/ /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ @@ -9,6 +10,11 @@ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ +*.log + +# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control. +*.blend1 +*.blend1.meta # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data @@ -55,10 +61,14 @@ ExportedObj/ # Unity3D generated file on crash reports sysinfo.txt +# Mono auto generated files +mono_crash.* + # Builds *.apk *.aab *.unitypackage +*.unitypackage.meta *.app # Crashlytics generated file @@ -71,5 +81,11 @@ crashlytics-build.properties /[Aa]ssets/[Ss]treamingAssets/aa.meta /[Aa]ssets/[Ss]treamingAssets/aa/* +# Visual Scripting auto-generated files +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta + # Auto-generated scenes by play mode tests /[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*