From a3b250b638ccdae2b8b5eb19c543f961e10adcce Mon Sep 17 00:00:00 2001 From: Nathan Schmitt <47279783+IBXCODECAT@users.noreply.github.com> Date: Thu, 20 Feb 2025 21:57:42 -0600 Subject: [PATCH] Ignore unneeded *.blend1 blender files **Reasons for making this change:** By default, the Unity game engine supports the importing of Blender *.blend files and converts them to FBX internally (see documentation link below). Sometimes, blender stores *.blend1 files as a backup copy of your current blender file *.blend. Due to the nature of version control, redundant *.blend1 files do not need to be committed. **Links to documentation supporting these rule changes:** [Unity supported file formats](https://docs.unity3d.com/Manual/3D-formats.html) --- Unity.gitignore | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Unity.gitignore b/Unity.gitignore index efec83d8..1ad1d115 100644 --- a/Unity.gitignore +++ b/Unity.gitignore @@ -11,6 +11,10 @@ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ +# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control. +*.blend1 +*.blend1.meta + # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data /[Mm]emoryCaptures/