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Unity: Ignore SceneDependencyCache
In a DOTS project (that is one referencing Unity Entities package) when you add a subscene Unity will add `Assets/SceneDependencyCache` Note that working with subscenes is a requirement of DOTS https://docs.unity3d.com/Packages/com.unity.entities@1.0/manual/conversion-scene-overview.html While SceneDependencyCache is unfortunately visible in the Project explorer it is not a user managed file. And if you delete it, it will be recreated. Observe that Unity ignore this in their ECS samples https://github.com/Unity-Technologies/EntityComponentSystemSamples/blob/master/.gitignore#L63C1-L63C29 It does seem the use of this folder is temporary, but I observe it in 2022.3 LTS version, so it may be with us for some time https://docs.unity3d.com/Packages/com.unity.entities@1.0/changelog/CHANGELOG.html
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# Recordings can get excessive in size
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# Recordings can get excessive in size
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/[Rr]ecordings/
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/[Rr]ecordings/
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# Subscene dependency cache used by Entities (DOTS)
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[Aa]ssets/SceneDependencyCache*
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# /[Aa]ssets/AssetStoreTools*
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