[Godot] Ignore imported translations (#3269)

The Godot editor automatically creates those binary files from
translations in CSV format. There's no need to add them to
version control.
This commit is contained in:
Hugo Locurcio 2020-01-20 22:16:11 +01:00 committed by Brendan Forster
parent eed88c1c79
commit 0e8e8b1b7e
1 changed files with 3 additions and 0 deletions

View File

@ -4,6 +4,9 @@
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/