2019-01-21 02:04:19 +01:00
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# Built things
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_Debug/
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Compiled/
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2019-01-21 10:18:59 +01:00
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# AudioCache can be rebuilt from sources
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2019-01-21 02:04:19 +01:00
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AudioCache/
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2019-01-21 10:18:59 +01:00
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# Lockfile
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2019-01-21 02:04:19 +01:00
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_OpenInEditor.lock
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2019-01-21 10:18:59 +01:00
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# User settings
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2019-01-21 02:04:19 +01:00
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Game.agf.user
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2019-01-21 10:18:59 +01:00
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*.crm.user
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2019-01-21 02:04:19 +01:00
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2019-01-21 10:18:59 +01:00
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# Backups
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2019-01-21 02:04:19 +01:00
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Game.agf.bak
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backup_acsprset.spr
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2019-01-21 10:18:59 +01:00
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# Memory dumps
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2019-01-21 02:04:19 +01:00
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*.dmp
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2019-01-21 10:18:59 +01:00
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# Temporary files
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# temporarily created during sprite or room background compression
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2019-01-21 02:04:19 +01:00
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~aclzw.tmp
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2019-01-21 10:18:59 +01:00
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# temporary, main game data, before getting packed into exe
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2019-01-21 02:04:19 +01:00
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game28.dta
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2019-01-21 10:18:59 +01:00
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# temporary build of the game before being moved to Compiled/ folder
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*.exe
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# Log files
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2019-01-21 02:04:19 +01:00
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warnings.log
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